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		<title>srehn's blog</title>
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			<title>Eve Online: Refining Anomalies</title>
			<link>http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies</link>
			<pubDate>Wed, 15 Feb 2012 05:04:54 +0000</pubDate>			<dc:creator>Steven</dc:creator>
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						<description>&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;I'm working on a spreadsheet to calculate whether each loot item should be reprocessed or sold on the market (I'll write a post about it soon) and I've noticed a few oddities.&lt;/p&gt;
&lt;p&gt;Medium meta smartbombs (e.g. Medium Rudimentary Concussion Bomb I) reprocess to slightly more minerals than large meta smartbombs (e.g. Large YF-12A Smartbomb).&amp;#160; It's only about 5% more, but usually medium modules reprocess to less than half of the minerals of their large equivalent.&amp;#160; This is likely a mistake.&lt;/p&gt;
&lt;p&gt;The meta armor hardeners refine to about 1.5x-3x the minerals of the meta-0 armor hardeners; mostly tritanium and pyerite.&amp;#160; Meta modules usually refine to less than the meta-0 hardeners.&lt;/p&gt;
&lt;p&gt;Meta heavy cap boosters refine into about twice as many minerals as the meta-0 version.&lt;/p&gt;
&lt;p&gt;Wow, missile launchers (even battleship-sized launchers) reprocess down to a tiny little pile of minerals.&amp;#160; It's like there's nothing in them.&amp;#160; It's a little disconcerting considering how big a stack of minerals you get out of similar sized turrets.&lt;/p&gt;
&lt;p&gt;&quot;&lt;a href=&quot;http://games.chruker.dk/eve_online/item.php?type_id=6807&quot;&gt;&lt;strong&gt;Focused Afocal Pulse Maser I&lt;/strong&gt;&lt;/a&gt;&quot; - What a silly name... [If you don't get it... &quot;afocal&quot; means either not focused or not able to be focused.&amp;#160; &quot;Focused afocal&quot; is an oxymoron.]&lt;/p&gt;
&lt;p&gt;Quite a few modules have a mineral in their reprocess list with 0 units.&amp;#160; This is not just a bug in the database; it appears in-game too.&amp;#160; I think these are a result of the 'loot nerf' of long ago.&amp;#160; This nerf reduced the refine amount of most meta items (I think by half) and reduced the drop rate of meta-0 items in an attempt to reduce the impact of reprocessed loot on the minerals market.&amp;#160; For those meta-0 items that contain just 1 of a particular mineral, half of that is 1/2.&amp;#160; This 1/2 must have been rounded down to 0, since you can't have half a unit of a mineral in Eve.&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p>I'm working on a spreadsheet to calculate whether each loot item should be reprocessed or sold on the market (I'll write a post about it soon) and I've noticed a few oddities.</p>
<p>Medium meta smartbombs (e.g. Medium Rudimentary Concussion Bomb I) reprocess to slightly more minerals than large meta smartbombs (e.g. Large YF-12A Smartbomb).&#160; It's only about 5% more, but usually medium modules reprocess to less than half of the minerals of their large equivalent.&#160; This is likely a mistake.</p>
<p>The meta armor hardeners refine to about 1.5x-3x the minerals of the meta-0 armor hardeners; mostly tritanium and pyerite.&#160; Meta modules usually refine to less than the meta-0 hardeners.</p>
<p>Meta heavy cap boosters refine into about twice as many minerals as the meta-0 version.</p>
<p>Wow, missile launchers (even battleship-sized launchers) reprocess down to a tiny little pile of minerals.&#160; It's like there's nothing in them.&#160; It's a little disconcerting considering how big a stack of minerals you get out of similar sized turrets.</p>
<p>"<a href="http://games.chruker.dk/eve_online/item.php?type_id=6807"><strong>Focused Afocal Pulse Maser I</strong></a>" - What a silly name... [If you don't get it... "afocal" means either not focused or not able to be focused.&#160; "Focused afocal" is an oxymoron.]</p>
<p>Quite a few modules have a mineral in their reprocess list with 0 units.&#160; This is not just a bug in the database; it appears in-game too.&#160; I think these are a result of the 'loot nerf' of long ago.&#160; This nerf reduced the refine amount of most meta items (I think by half) and reduced the drop rate of meta-0 items in an attempt to reduce the impact of reprocessed loot on the minerals market.&#160; For those meta-0 items that contain just 1 of a particular mineral, half of that is 1/2.&#160; This 1/2 must have been rounded down to 0, since you can't have half a unit of a mineral in Eve.</p>
<p>&#160;</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Mission Running</title>
			<link>http://srehn.com/blogs/index.php/2012/02/08/mission-running</link>
			<pubDate>Wed, 08 Feb 2012 22:12:25 +0000</pubDate>			<dc:creator>Steven</dc:creator>
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						<description>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span id=&quot;internal-source-marker_0.9847725141049568&quot; style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;(Note:  I intend to update this over time as I get more data.  &amp;#160;Particularly I&amp;#8217;ll add different mission levels and different ship  types.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I Did&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  ran a bunch of missions for &lt;a href=&quot;http://eve-agents.com/&quot;&gt;agents&lt;/a&gt; in high-security space in Eve  Online. &amp;#160;Yes, I know, quite novel. &amp;#160;The difference is that I &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdC04VXZUT2ZCd2tXRXAyRHFlTTZJN3c&quot;&gt;kept  careful track&lt;/a&gt; of things like time spent, loot value, salvage value,  loyalty points (LPs), and bounties. &amp;#160;With this data, I was able to  produce a reasonably accurate calculation of the income in ISK/hour.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  was very realistic about this. &amp;#160;I ran the missions the way I really do,  not just including the good ones. &amp;#160;For example, one time when running  The Anomaly (3 of 3), I forgot to bring the scientist along until I was  in the final room. &amp;#160;That meant I had to go back to station and get him,  and that added to the time and reduced the ISK/hour for that session.  &amp;#160;This is included in the calculation because stuff like that really  happens. &amp;#160;To skip that one would be unrealistic.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  also broke it down by different ship types and mission levels. &amp;#160;I  haven&amp;#8217;t spent as much time on levels 1-3 yet as I would like, but I&amp;#8217;ll  get around to it eventually.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Data by Ship Type and Mission Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L1  Missions; Imperial Navy Slicer: 1.18 hours, 10 missions, 2.16 million  ISK, 1,173 LP (counted as 1000 ISK/LP), so 3.33 million ISK or 2.82  million ISK/hour.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L2  Missions; Omen Navy Issue: 0.85 hours (yes, I know), 4 missions, 2.91  million isk, 1,756 LP (counted as 1000 ISK/LP), so 4.67 million ISK or  5.49 million ISK/hour.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L3 Missions (none done yet)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4  Missions; Apocalypse Navy Issue: 25.43 hours, 37 missions, 440.66  million ISK, 126,566 LP (counted as 1000 ISK/LP), 30.88 million ISK in  bonus/loot items (only collected when convenient and expensive), so  594.33 million ISK total or 23.37 million ISK/hour. &amp;#160;Note that this is  slightly less than I could make &lt;a href=&quot;/blogs/index.php/2012/01/27/eve-online-highsec-anomalies&quot;&gt;running high-sec anomalies&lt;/a&gt; in the Omen  Navy Issue listed above.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4  Missions; &lt;a href=&quot;http://jestertrek.blogspot.com/2011/04/fit-of-week-endgame-nightmare.html&quot;&gt;Nightmare&lt;/a&gt;: 39.32 hours, 68 missions, 738.05 million ISK in  bounties/rewards, 235,121 LP (counted as 1000 ISK/LP), 212.41 million  ISK in loot (Tech 2 tractor beam FTW!), 40.15 million ISK in drone  alloys, 164.17 million ISK in salvage (I could probably increase this  subtotal by training salvaging skills higher. &amp;#160;It sometimes takes a lot  of cycles to finish.), for a total of 1389.91 million ISK or 35.35  million ISK/hour. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;(Note:  I only looted/salvaged when flying ships that can do it while I&amp;#8217;m  running the mission without sacrificing DPS too much. &amp;#160;Currently this is  just the Nightmare, though once I get a Paladin I&amp;#8217;ll try it with that  too.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I Got Out of It&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Well, ISK (the currency of Eve Online) essentially, but much of it comes in different forms.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;ISK:  Bounties from shooting pirates and the ISK part of the rewards for  finishing missions. &amp;#160;This is the most straightforward part of the  income. &amp;#160;Keep in mind that part of the official reward is based on  completing the mission quickly. &amp;#160;I don&amp;#8217;t think I turned in any missions  too late during this recording period. &amp;#160;Direct ISK made up 53.1% of the  income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Loyalty_point&quot;&gt;Loyalty  Points&lt;/a&gt; (LP): These are points for trading for limited-availability  items from the corporation you worked for. &amp;#160;If you&amp;#8217;re smart about it you  can often get 1000 ISK per LP for the empire corporations (often much  more for pirate corps, BTW). &amp;#160;LPs made up 16.9% oof the income in the  Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Loot:  Things you pick up out of the wrecks of your NPC enemies can often be  valuable. &amp;#160;I&amp;#8217;ve particularly noticed that large Blood Raiders and  Sansha&amp;#8217;s wrecks tend to have things like large smartbombs, 1600mm armor  plates and large lasers, each of which are worth many hundreds of  thousands of ISK. &amp;#160;The new Tech 2 tractor beams (24km range and 600m/s  tractoring speed vs 20km range and 500m/s tractoring speed for the Tech 1  version) is very helpful here. &amp;#160;Yes, I also invent Tech 2 tractor  beams. &amp;#160;What? &amp;#160;Conflicts of interest are legit in Eve. &amp;#160;Loot made up  15.3% of the income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&amp;amp;_Research:Materials:Alloys_&amp;amp;_Compounds&quot;&gt;Drone  Alloys&lt;/a&gt;: Technically these are loot, but they&amp;#8217;re the only kind of loot  from rogue drones (aside from Sentient Drone faction spawns, but those  are just broken, in a bad way, IMHO). &amp;#160;Drone alloys made up 2.9% of the  income in the Nightmare sample, but that obviously will vary wildly  depending on how many Rogue Drone missions you get. &amp;#160;In general, I avoid  drone missions if I&amp;#8217;m not flying a ship with a tractor beam.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Salvage&quot;&gt;Salvage&lt;/a&gt;: Running a salvager module on the wreck you just tractored in eventually results in salvage. &amp;#160;These are strange 0.01 m&lt;/span&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: super;&quot;&gt;3&lt;/span&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt; items that can be used to manufacture rigs. &amp;#160;Most of the different  items are worth very little but if you salvage all the time  (particularly large wrecks) they average out to be worth it. &amp;#160;Salvage  makes up 11.8% of the income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Standing&quot;&gt;Standings&lt;/a&gt;:  You also gain standings with a corp for running their missions. &amp;#160;This  is the only non-ISK-convertible thing you get out of mission-running.  &amp;#160;If you do the faction missions they improve your standing with the  faction and the corp and make your standing with the faction&amp;#8217;s enemies  worse. &amp;#160;I usually do faction missions, depending on how the faction&amp;#8217;s  enemies feel about me. &amp;#160;It&amp;#8217;s possible to get good standings with every  faction if you work for both sides of a particular enmity. &amp;#160;(I do both  Amarr and Minmatar missions, myself.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Risks Involved&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Mostly  I risked my ship. &amp;#160;You can&amp;#8217;t lose a ship you don&amp;#8217;t undock, but you  can&amp;#8217;t run missions in it either. &amp;#160;Unfortunately the best ships for  mission running also tend to be the most expensive. &amp;#160;This creates an  inherent tradeoff between running missions quickly and risking more ISK.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Based  on my past performance, the most likely way to lose my ship is by  flying stupid against the NPC pirates. &amp;#160;I&amp;#8217;ve done pretty well in the  last 60+ hours of level 4s, but I will screw up again eventually. &amp;#160;At  best some day my internet connection will glitch at exactly the wrong  time and I&amp;#8217;ll log back in to a pod.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  mostly minimize this risk by making sure that my ship has relatively  little value to a &lt;a href=&quot;http://toonu.wordpress.com/2010/09/07/eve-suicide-ganking-wtf-is-it/&quot;&gt;suicide gank&lt;/a&gt;er. &amp;#160;Yes the Nightmare will show up as 1  billion ISK plus on someone&amp;#8217;s killboard if shey shoot it, but it won&amp;#8217;t  drop much. &amp;#160;The only faction+ equipment is the 3 Imperial Navy Heat  Sinks (worth about 120 million ISK total). &amp;#160;Everything else is Tech 2 or  high-meta tech 1 (I&amp;#8217;m working on the large beams. &amp;#160;Less than a week  left.) so the drops from the wreck won&amp;#8217;t be worth much.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  also minimize risk by being very careful of mission invaders. &amp;#160;If  someone shows up and it&amp;#8217;s clear they&amp;#8217;re just interested in salvaging, I  finish the mission. &amp;#160;The moment they turn flashy (usually by shooting a  wreck), I leave. &amp;#160;No it doesn&amp;#8217;t mean they&amp;#8217;re dangerous to me yet, but it  does mean they&amp;#8217;re trying to trick me into shooting them so they can  kill me without getting Concordokkened. &amp;#160;Flying an expensive ship makes  me wary of that. &amp;#160;Maybe they could trick me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Prerequisites&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Well,  obviously you need to be &lt;a href=&quot;http://jestertrek.blogspot.com/2011/04/guide-solo-l4-missioning-part-2.html&quot;&gt;able to&lt;/a&gt; &lt;a href=&quot;http://jestertrek.blogspot.com/2011/03/guide-solo-l4-missioning-part-1.html&quot;&gt;do level 4 combat missions&lt;/a&gt;. &amp;#160;This  requires standings with an appropriate corporation. &amp;#160;If you&amp;#8217;re all about  the missions, I recommend looking at their LP store before you start.  &amp;#160;There seem to be 2 tiers of corp LP stores for each faction; one has  about half of the stuff (mostly lower value offers) and the other tier  has everything available. &amp;#160;Look for the weapon specialization  skillbooks. &amp;#160;If they&amp;#8217;re available, then the corp probably has a good LP  store. &amp;#160;I&amp;#8217;ll write up an post about converting LP to ISK later. &amp;#160;I  have a couple of spreadsheets on the topic already, but I&amp;#8217;m not quite  happy with them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Also,  you need a ship that can handle level 4 combat missions. &amp;#160;The standard  advice is a battleship of your chosen type (Ravens seem to be popular,  though I prefer to shoot lasers) with a completely Tech 2 tank. &amp;#160;This  means that your armor/shield repairer, resistance modules, and capacitor  recharge modules should all be tech 2 before you undock the thing. &amp;#160;Of  course, I was running level 4 missions (and losing battleships) before I  had a completely tech 2 tank, so it all depends on how risk-averse you  are. &amp;#160;Fly whatever way is fun for you!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Variation by Security Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;The  security level of the space your agent is in makes a difference for the  payouts of the mission. &amp;#160;The LP and ISK the agent offers are the only  part that changes here. &amp;#160;Everything else (bounties, loot, salvage, etc.)  is exactly the same whether you do it in 1.0 sec or deep nullsec.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Of  course, the security hit and the response time of Concord if you get  suicide ganked is worse at lower security levels of highsec too.  Obviously if you take a mission in &amp;lt; 0.4 space there&amp;#8217;s no concord at  all. &amp;#160;Whether the space is safe for you or not depends on a lot of  things. &amp;#160;If your corp is based in NPC nullsec then missions might be  your best income source. &amp;#160;Pirate faction implants sell for a high markup  if you can get &amp;#8216;em to Jita.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Why Keeping Track Matters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;If your objective &lt;/span&gt;is to maximize your ISK/hour, then you need to keep track at some point.&amp;#160; Otherwise you're just guessing that a Nightmare is better than a Paladin, or a Golem is better than a Rattlesnake.&amp;#160; Guessing may be good enough for most people but I wanted hard numbers, so I'm working on it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/02/08/mission-running&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span id="internal-source-marker_0.9847725141049568" style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"></span><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;">(Note:  I intend to update this over time as I get more data.  &#160;Particularly I&#8217;ll add different mission levels and different ship  types.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I Did</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  ran a bunch of missions for <a href="http://eve-agents.com/">agents</a> in high-security space in Eve  Online. &#160;Yes, I know, quite novel. &#160;The difference is that I <a href="https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdC04VXZUT2ZCd2tXRXAyRHFlTTZJN3c">kept  careful track</a> of things like time spent, loot value, salvage value,  loyalty points (LPs), and bounties. &#160;With this data, I was able to  produce a reasonably accurate calculation of the income in ISK/hour.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  was very realistic about this. &#160;I ran the missions the way I really do,  not just including the good ones. &#160;For example, one time when running  The Anomaly (3 of 3), I forgot to bring the scientist along until I was  in the final room. &#160;That meant I had to go back to station and get him,  and that added to the time and reduced the ISK/hour for that session.  &#160;This is included in the calculation because stuff like that really  happens. &#160;To skip that one would be unrealistic.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  also broke it down by different ship types and mission levels. &#160;I  haven&#8217;t spent as much time on levels 1-3 yet as I would like, but I&#8217;ll  get around to it eventually.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Data by Ship Type and Mission Level</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L1  Missions; Imperial Navy Slicer: 1.18 hours, 10 missions, 2.16 million  ISK, 1,173 LP (counted as 1000 ISK/LP), so 3.33 million ISK or 2.82  million ISK/hour.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L2  Missions; Omen Navy Issue: 0.85 hours (yes, I know), 4 missions, 2.91  million isk, 1,756 LP (counted as 1000 ISK/LP), so 4.67 million ISK or  5.49 million ISK/hour.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L3 Missions (none done yet)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4  Missions; Apocalypse Navy Issue: 25.43 hours, 37 missions, 440.66  million ISK, 126,566 LP (counted as 1000 ISK/LP), 30.88 million ISK in  bonus/loot items (only collected when convenient and expensive), so  594.33 million ISK total or 23.37 million ISK/hour. &#160;Note that this is  slightly less than I could make <a href="http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies">running high-sec anomalies</a> in the Omen  Navy Issue listed above.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4  Missions; <a href="http://jestertrek.blogspot.com/2011/04/fit-of-week-endgame-nightmare.html">Nightmare</a>: 39.32 hours, 68 missions, 738.05 million ISK in  bounties/rewards, 235,121 LP (counted as 1000 ISK/LP), 212.41 million  ISK in loot (Tech 2 tractor beam FTW!), 40.15 million ISK in drone  alloys, 164.17 million ISK in salvage (I could probably increase this  subtotal by training salvaging skills higher. &#160;It sometimes takes a lot  of cycles to finish.), for a total of 1389.91 million ISK or 35.35  million ISK/hour. </span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">(Note:  I only looted/salvaged when flying ships that can do it while I&#8217;m  running the mission without sacrificing DPS too much. &#160;Currently this is  just the Nightmare, though once I get a Paladin I&#8217;ll try it with that  too.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I Got Out of It</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Well, ISK (the currency of Eve Online) essentially, but much of it comes in different forms.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ISK:  Bounties from shooting pirates and the ISK part of the rewards for  finishing missions. &#160;This is the most straightforward part of the  income. &#160;Keep in mind that part of the official reward is based on  completing the mission quickly. &#160;I don&#8217;t think I turned in any missions  too late during this recording period. &#160;Direct ISK made up 53.1% of the  income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Loyalty_point">Loyalty  Points</a> (LP): These are points for trading for limited-availability  items from the corporation you worked for. &#160;If you&#8217;re smart about it you  can often get 1000 ISK per LP for the empire corporations (often much  more for pirate corps, BTW). &#160;LPs made up 16.9% oof the income in the  Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Loot:  Things you pick up out of the wrecks of your NPC enemies can often be  valuable. &#160;I&#8217;ve particularly noticed that large Blood Raiders and  Sansha&#8217;s wrecks tend to have things like large smartbombs, 1600mm armor  plates and large lasers, each of which are worth many hundreds of  thousands of ISK. &#160;The new Tech 2 tractor beams (24km range and 600m/s  tractoring speed vs 20km range and 500m/s tractoring speed for the Tech 1  version) is very helpful here. &#160;Yes, I also invent Tech 2 tractor  beams. &#160;What? &#160;Conflicts of interest are legit in Eve. &#160;Loot made up  15.3% of the income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&amp;_Research:Materials:Alloys_&amp;_Compounds">Drone  Alloys</a>: Technically these are loot, but they&#8217;re the only kind of loot  from rogue drones (aside from Sentient Drone faction spawns, but those  are just broken, in a bad way, IMHO). &#160;Drone alloys made up 2.9% of the  income in the Nightmare sample, but that obviously will vary wildly  depending on how many Rogue Drone missions you get. &#160;In general, I avoid  drone missions if I&#8217;m not flying a ship with a tractor beam.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Salvage">Salvage</a>: Running a salvager module on the wreck you just tractored in eventually results in salvage. &#160;These are strange 0.01 m</span><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: super;">3</span><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"> items that can be used to manufacture rigs. &#160;Most of the different  items are worth very little but if you salvage all the time  (particularly large wrecks) they average out to be worth it. &#160;Salvage  makes up 11.8% of the income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Standing">Standings</a>:  You also gain standings with a corp for running their missions. &#160;This  is the only non-ISK-convertible thing you get out of mission-running.  &#160;If you do the faction missions they improve your standing with the  faction and the corp and make your standing with the faction&#8217;s enemies  worse. &#160;I usually do faction missions, depending on how the faction&#8217;s  enemies feel about me. &#160;It&#8217;s possible to get good standings with every  faction if you work for both sides of a particular enmity. &#160;(I do both  Amarr and Minmatar missions, myself.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Risks Involved</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Mostly  I risked my ship. &#160;You can&#8217;t lose a ship you don&#8217;t undock, but you  can&#8217;t run missions in it either. &#160;Unfortunately the best ships for  mission running also tend to be the most expensive. &#160;This creates an  inherent tradeoff between running missions quickly and risking more ISK.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Based  on my past performance, the most likely way to lose my ship is by  flying stupid against the NPC pirates. &#160;I&#8217;ve done pretty well in the  last 60+ hours of level 4s, but I will screw up again eventually. &#160;At  best some day my internet connection will glitch at exactly the wrong  time and I&#8217;ll log back in to a pod.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  mostly minimize this risk by making sure that my ship has relatively  little value to a <a href="http://toonu.wordpress.com/2010/09/07/eve-suicide-ganking-wtf-is-it/">suicide gank</a>er. &#160;Yes the Nightmare will show up as 1  billion ISK plus on someone&#8217;s killboard if shey shoot it, but it won&#8217;t  drop much. &#160;The only faction+ equipment is the 3 Imperial Navy Heat  Sinks (worth about 120 million ISK total). &#160;Everything else is Tech 2 or  high-meta tech 1 (I&#8217;m working on the large beams. &#160;Less than a week  left.) so the drops from the wreck won&#8217;t be worth much.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  also minimize risk by being very careful of mission invaders. &#160;If  someone shows up and it&#8217;s clear they&#8217;re just interested in salvaging, I  finish the mission. &#160;The moment they turn flashy (usually by shooting a  wreck), I leave. &#160;No it doesn&#8217;t mean they&#8217;re dangerous to me yet, but it  does mean they&#8217;re trying to trick me into shooting them so they can  kill me without getting Concordokkened. &#160;Flying an expensive ship makes  me wary of that. &#160;Maybe they could trick me.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Prerequisites</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Well,  obviously you need to be <a href="http://jestertrek.blogspot.com/2011/04/guide-solo-l4-missioning-part-2.html">able to</a> <a href="http://jestertrek.blogspot.com/2011/03/guide-solo-l4-missioning-part-1.html">do level 4 combat missions</a>. &#160;This  requires standings with an appropriate corporation. &#160;If you&#8217;re all about  the missions, I recommend looking at their LP store before you start.  &#160;There seem to be 2 tiers of corp LP stores for each faction; one has  about half of the stuff (mostly lower value offers) and the other tier  has everything available. &#160;Look for the weapon specialization  skillbooks. &#160;If they&#8217;re available, then the corp probably has a good LP  store. &#160;I&#8217;ll write up an post about converting LP to ISK later. &#160;I  have a couple of spreadsheets on the topic already, but I&#8217;m not quite  happy with them.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Also,  you need a ship that can handle level 4 combat missions. &#160;The standard  advice is a battleship of your chosen type (Ravens seem to be popular,  though I prefer to shoot lasers) with a completely Tech 2 tank. &#160;This  means that your armor/shield repairer, resistance modules, and capacitor  recharge modules should all be tech 2 before you undock the thing. &#160;Of  course, I was running level 4 missions (and losing battleships) before I  had a completely tech 2 tank, so it all depends on how risk-averse you  are. &#160;Fly whatever way is fun for you!</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Variation by Security Level</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">The  security level of the space your agent is in makes a difference for the  payouts of the mission. &#160;The LP and ISK the agent offers are the only  part that changes here. &#160;Everything else (bounties, loot, salvage, etc.)  is exactly the same whether you do it in 1.0 sec or deep nullsec.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Of  course, the security hit and the response time of Concord if you get  suicide ganked is worse at lower security levels of highsec too.  Obviously if you take a mission in &lt; 0.4 space there&#8217;s no concord at  all. &#160;Whether the space is safe for you or not depends on a lot of  things. &#160;If your corp is based in NPC nullsec then missions might be  your best income source. &#160;Pirate faction implants sell for a high markup  if you can get &#8216;em to Jita.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Why Keeping Track Matters</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">If your objective </span>is to maximize your ISK/hour, then you need to keep track at some point.&#160; Otherwise you're just guessing that a Nightmare is better than a Paladin, or a Golem is better than a Rattlesnake.&#160; Guessing may be good enough for most people but I wanted hard numbers, so I'm working on it.<br /><br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/02/08/mission-running">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Highsec Anomalies</title>
			<link>http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies</link>
			<pubDate>Sat, 28 Jan 2012 00:48:34 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>
<category domain="alt">games</category>
<category domain="alt">eve</category>
<category domain="alt">spreadsheets</category>			<guid isPermaLink="false">53@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I did&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I&amp;#8217;ve  been speed-running high-sec anomalies. &amp;#160;This is possible with the &quot;new&quot; (almost a year old)  scanning mechanic because, in most systems, &amp;#160;you only need to use the  on-board scanner once to find all anomalies. &amp;#160;(If you see any planets  more than 64 AU from your location you may need to warp closer to those  planets and scan again. &amp;#160;Anomalies can spawn within 4 AU from any  planet.) &amp;#160;By &amp;#8220;speed-running&amp;#8221; I mean that I just warp in, shoot the rats  and warp out. &amp;#160;I do not loot/salvage any wrecks except for faction  wrecks. &amp;#160;This is why I can run 13+ sites/hour, including the time to  jump around from system to system finding the sites. &amp;#160;In an effort to get  an idea of just how good this is, ISK-wise, I&amp;#8217;ve been keeping track and  doing this for a lot of hours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I&amp;#8217;ve  been doing this mostly in low-end highsec (0.5-0.8) in Sansha-rat  regions (Domain, Tash-Murkon, etc.). &amp;#160;I also spent a little time hunting Blood Raiders' anomalies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Fitting&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  decided that a cruiser would be best for this since it can tank more  than enough and the guns can still hit frigates pretty well. &amp;#160;90% of the  rats in these anomalies are frigates and destroyers.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Omen Navy Issue&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Low&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x  Centii C-Type Small Armor Repairer (Yes, really. &amp;#160;They&amp;#8217;re cheap enough  and light on the power grid. &amp;#160;This also gives a better tank than a  medium repper would even if I did have the PG to spare.)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x Energized Adaptive Nano Plating II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Damage Control II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Heat Sink II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Tracking Enhancer II&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Mid&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x 10MN Afterburner II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x Capacitor Control Circuit II&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;High&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;5x Heavy Modal Pulse Laser I (Imperial Navy Multifrequency M)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Salvager I (only for faction spawns)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;3x Medium Capacitor Control Circuit I&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;5x Hobgoblin II&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Tank: 131dps (omni)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Gank: 341 dps (plus drones, if I launch them)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Speed: 605m/s&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;So  far I&amp;#8217;ve run 301 sites, made 53 million from bounties, 50 million from  T2 salvage from the faction spawns, 24 million from the high-meta items  that faction rats sometimes carry, and 221 million from the faction  modules they carried. &amp;#160;This works out to 15.7 ISK/hour at my pace of  13.5 sites/hour or 1.16 million ISK/site if you run them faster or  slower. &amp;#160;Most of the money is in the faction loot and that is a very  hit-or-miss thing so if you try this be patient. &amp;#160;It takes a lot of  repetition before it&amp;#8217;s worth it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Good Parts&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;ISK!  &amp;#160;This works out to be somewhat less than I can earn doing level 4  missions (I&amp;#8217;ll post my numbers on that later). &amp;#160;It also has a bit of a  &amp;#8220;treasure hunt&amp;#8221; feel to it since sometimes you make very little and then  every once in a while you hit a jackpot. &amp;#160;Example: one day I killed a  True Sansha Misshape which dropped a True Sansha Energized Adaptive  Nano Membrane, a True Sansha Small EMP Smartbomb, and a True Sansha Warp  Scrambler. &amp;#160;In total, this drop was worth about 180 million ISK. &amp;#160;All  of this came from running a Sansha Refuge site in a 0.8 system. &amp;#160;Of  course, I did 61 other Sansha Refuge sites before that and only one  other of those sites gave me loot worth mentioning (a True Sansha Medium  Pulse Laser ~30M ISK).&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Also,  it&amp;#8217;s in high-sec so being attacked is less of a worry (suicide gankers  are always relevant though). &amp;#160;Scanning for anomalies is quick, compared  to scanning for deadspace plexes which takes a long time.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;For  bounties, the Dens as well as Hidden/Forsaken/Forlorn hideaways give  much better bounties than the other anomalies. &amp;#160;This is mostly because  you fight more cruisers in these sites.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  also easy. &amp;#160;You could run these sites in a T1 cruiser with only meta  modules. &amp;#160;I wish I&amp;#8217;d thought of this back when 15 million ISK/hour  sounded like a lot.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Bad Parts&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  a tedious way to spend your time and you&amp;#8217;re not guaranteed to make more  than the very small amount of ISK from bounties. &amp;#160;You won&amp;#8217;t make nearly  as much as you could running anomalies in low-sec or null-sec either. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  also quite frustrating to finally get a faction spawn, open the wreck,  and see a tag and a faction laser crystal. &amp;#160;ISK value: diddly squat.&lt;/span&gt; There are also lots of faction modules that really aren't worth much, such as the &quot;True Sansha Reflective Plating&quot;.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Strategies&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Many  systems will have zero or only a few anomalies. &amp;#160;This is because  anomalies mostly respawn when someone runs them, and they could respawn  anywhere that gets the same kind of anomaly. &amp;#160;The result is that the  most trafficked systems stay close to zero anomalies and the dead-end  boring systems often have over a dozen. &amp;#160;It&amp;#8217;s worth your time to go  places where nobody else goes. &amp;#160;Remember that system with one gate and  no stations? &amp;#160;Go there.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Run  the sites quickly. &amp;#160;Most of the ISK comes from the rare faction spawns,  so your goal is to finish the site and &amp;#8220;roll the dice&amp;#8221; to see if you  get that spawn. &amp;#160;If you don&amp;#8217;t (and you usually won&amp;#8217;t) then you move on  and do it all again. &amp;#160;Work out what the ideal warp-to distance is for  each type of site you run. &amp;#160;Some of them are better to snipe and for  some you want to be right in the middle of things. &amp;#160;You&amp;#8217;ll run the same  few sites (Hideaway and Refuge mostly) over and over so you&amp;#8217;ll have no  shortage of practice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;You  might want to skip drone sites. &amp;#160;Their &amp;#8220;faction spawns&amp;#8221; are sentient  drones which drop drone parts, most of which aren&amp;#8217;t worth much. &amp;#160;Also,  since the drones don&amp;#8217;t give bounties and you aren&amp;#8217;t picking up loot  there&amp;#8217;s no equivalent of a bounty payoff. &amp;#160;I&amp;#8217;m not sure yet whether the  faction rats from the higher-level sites (Refuge and Den) give better  loot than the low-level ones (Hideaway and Burrow) but the data imply  that that&amp;#8217;s possible. &amp;#160;I&amp;#8217;ll need a bigger sample size to be sure, so  stay tuned.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Data Porn&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Here's the &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdGRjQVBiWUlOYk9ES3UxSHNLWnRqclE&quot; target=&quot;_blank&quot;&gt;spreadsheet&lt;/a&gt;.&amp;#160; It also contains my data on deadspace sites and mag/radar sites, which I might eventually write about if I feel like it.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  ran 301 sites and got 17 faction spawns (5.65%). &amp;#160;260 were Sansha sites  with 13 True Sansha spawns (5.0%), 31 were drone sites with 3 Sentient  dronw spawns, and 10 were Blood Raider sites with 1 Dark Blood spawn.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Of  those 14 faction spawns (I don&amp;#8217;t count the sentient drones; their drops  are droppings), I got 6 faction modules. &amp;#160;This works out to 0.428  modules per faction spawn but they don&amp;#8217;t drop that way. &amp;#160;Instead you&amp;#8217;ll  get 5 &amp;#8220;empty&amp;#8221; faction spawns (just tags and ammo) in a row and then one  with 3 modules. &amp;#160;It&amp;#8217;s very hit-or-miss. &amp;#160;This is part of the reason I  want to run more of these to shore up the numbers. &amp;#160;I don&amp;#8217;t think my  sample size is big enough yet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Etc.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Are  the Faction tags (True Sansha Brass Tag, Dark Blood Copper Tag, etc.)  good for anything? &amp;#160;I can&amp;#8217;t find a use for them beyond selling them on  the market.&amp;#160; Do the people who buy them have a use I don't know about?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Update 1:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;I ran sites for a few more hours.&amp;#160; I got a quite nice drop (see the pretty picture) and this increased the average to 24 million isk/hour.&amp;#160; That's still less than I can make running level 4 missions, but it's competitive.&amp;#160; This just emphasizes that payoff for highsec anomalies is VERY hit-or miss.&amp;#160; About 2/3 of my income for this so far is from the best two faction rat drops.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;img title=&quot;loot&quot; src=&quot;/blogs/media/blogs/srehn/LootPr0n001.png&quot; alt=&quot;loot&quot; /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I did</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I&#8217;ve  been speed-running high-sec anomalies. &#160;This is possible with the "new" (almost a year old)  scanning mechanic because, in most systems, &#160;you only need to use the  on-board scanner once to find all anomalies. &#160;(If you see any planets  more than 64 AU from your location you may need to warp closer to those  planets and scan again. &#160;Anomalies can spawn within 4 AU from any  planet.) &#160;By &#8220;speed-running&#8221; I mean that I just warp in, shoot the rats  and warp out. &#160;I do not loot/salvage any wrecks except for faction  wrecks. &#160;This is why I can run 13+ sites/hour, including the time to  jump around from system to system finding the sites. &#160;In an effort to get  an idea of just how good this is, ISK-wise, I&#8217;ve been keeping track and  doing this for a lot of hours.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I&#8217;ve  been doing this mostly in low-end highsec (0.5-0.8) in Sansha-rat  regions (Domain, Tash-Murkon, etc.). &#160;I also spent a little time hunting Blood Raiders' anomalies.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Fitting</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  decided that a cruiser would be best for this since it can tank more  than enough and the guns can still hit frigates pretty well. &#160;90% of the  rats in these anomalies are frigates and destroyers.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Omen Navy Issue</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Low<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x  Centii C-Type Small Armor Repairer (Yes, really. &#160;They&#8217;re cheap enough  and light on the power grid. &#160;This also gives a better tank than a  medium repper would even if I did have the PG to spare.)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x Energized Adaptive Nano Plating II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Damage Control II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Heat Sink II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Tracking Enhancer II</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Mid<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x 10MN Afterburner II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x Capacitor Control Circuit II</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">High<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">5x Heavy Modal Pulse Laser I (Imperial Navy Multifrequency M)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Salvager I (only for faction spawns)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">3x Medium Capacitor Control Circuit I</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">5x Hobgoblin II</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Tank: 131dps (omni)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Gank: 341 dps (plus drones, if I launch them)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Speed: 605m/s</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Results</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">So  far I&#8217;ve run 301 sites, made 53 million from bounties, 50 million from  T2 salvage from the faction spawns, 24 million from the high-meta items  that faction rats sometimes carry, and 221 million from the faction  modules they carried. &#160;This works out to 15.7 ISK/hour at my pace of  13.5 sites/hour or 1.16 million ISK/site if you run them faster or  slower. &#160;Most of the money is in the faction loot and that is a very  hit-or-miss thing so if you try this be patient. &#160;It takes a lot of  repetition before it&#8217;s worth it.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Good Parts</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ISK!  &#160;This works out to be somewhat less than I can earn doing level 4  missions (I&#8217;ll post my numbers on that later). &#160;It also has a bit of a  &#8220;treasure hunt&#8221; feel to it since sometimes you make very little and then  every once in a while you hit a jackpot. &#160;Example: one day I killed a  True Sansha Misshape which dropped a True Sansha Energized Adaptive  Nano Membrane, a True Sansha Small EMP Smartbomb, and a True Sansha Warp  Scrambler. &#160;In total, this drop was worth about 180 million ISK. &#160;All  of this came from running a Sansha Refuge site in a 0.8 system. &#160;Of  course, I did 61 other Sansha Refuge sites before that and only one  other of those sites gave me loot worth mentioning (a True Sansha Medium  Pulse Laser ~30M ISK).</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Also,  it&#8217;s in high-sec so being attacked is less of a worry (suicide gankers  are always relevant though). &#160;Scanning for anomalies is quick, compared  to scanning for deadspace plexes which takes a long time.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">For  bounties, the Dens as well as Hidden/Forsaken/Forlorn hideaways give  much better bounties than the other anomalies. &#160;This is mostly because  you fight more cruisers in these sites.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  also easy. &#160;You could run these sites in a T1 cruiser with only meta  modules. &#160;I wish I&#8217;d thought of this back when 15 million ISK/hour  sounded like a lot.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Bad Parts</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  a tedious way to spend your time and you&#8217;re not guaranteed to make more  than the very small amount of ISK from bounties. &#160;You won&#8217;t make nearly  as much as you could running anomalies in low-sec or null-sec either. </span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  also quite frustrating to finally get a faction spawn, open the wreck,  and see a tag and a faction laser crystal. &#160;ISK value: diddly squat.</span> There are also lots of faction modules that really aren't worth much, such as the "True Sansha Reflective Plating".<br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Strategies</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Many  systems will have zero or only a few anomalies. &#160;This is because  anomalies mostly respawn when someone runs them, and they could respawn  anywhere that gets the same kind of anomaly. &#160;The result is that the  most trafficked systems stay close to zero anomalies and the dead-end  boring systems often have over a dozen. &#160;It&#8217;s worth your time to go  places where nobody else goes. &#160;Remember that system with one gate and  no stations? &#160;Go there.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Run  the sites quickly. &#160;Most of the ISK comes from the rare faction spawns,  so your goal is to finish the site and &#8220;roll the dice&#8221; to see if you  get that spawn. &#160;If you don&#8217;t (and you usually won&#8217;t) then you move on  and do it all again. &#160;Work out what the ideal warp-to distance is for  each type of site you run. &#160;Some of them are better to snipe and for  some you want to be right in the middle of things. &#160;You&#8217;ll run the same  few sites (Hideaway and Refuge mostly) over and over so you&#8217;ll have no  shortage of practice.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">You  might want to skip drone sites. &#160;Their &#8220;faction spawns&#8221; are sentient  drones which drop drone parts, most of which aren&#8217;t worth much. &#160;Also,  since the drones don&#8217;t give bounties and you aren&#8217;t picking up loot  there&#8217;s no equivalent of a bounty payoff. &#160;I&#8217;m not sure yet whether the  faction rats from the higher-level sites (Refuge and Den) give better  loot than the low-level ones (Hideaway and Burrow) but the data imply  that that&#8217;s possible. &#160;I&#8217;ll need a bigger sample size to be sure, so  stay tuned.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Data Porn</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Here's the <a href="https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdGRjQVBiWUlOYk9ES3UxSHNLWnRqclE" target="_blank">spreadsheet</a>.&#160; It also contains my data on deadspace sites and mag/radar sites, which I might eventually write about if I feel like it.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  ran 301 sites and got 17 faction spawns (5.65%). &#160;260 were Sansha sites  with 13 True Sansha spawns (5.0%), 31 were drone sites with 3 Sentient  dronw spawns, and 10 were Blood Raider sites with 1 Dark Blood spawn.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Of  those 14 faction spawns (I don&#8217;t count the sentient drones; their drops  are droppings), I got 6 faction modules. &#160;This works out to 0.428  modules per faction spawn but they don&#8217;t drop that way. &#160;Instead you&#8217;ll  get 5 &#8220;empty&#8221; faction spawns (just tags and ammo) in a row and then one  with 3 modules. &#160;It&#8217;s very hit-or-miss. &#160;This is part of the reason I  want to run more of these to shore up the numbers. &#160;I don&#8217;t think my  sample size is big enough yet.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Etc.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Are  the Faction tags (True Sansha Brass Tag, Dark Blood Copper Tag, etc.)  good for anything? &#160;I can&#8217;t find a use for them beyond selling them on  the market.&#160; Do the people who buy them have a use I don't know about?</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><br /><span style="text-decoration: underline;">Update 1:</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">I ran sites for a few more hours.&#160; I got a quite nice drop (see the pretty picture) and this increased the average to 24 million isk/hour.&#160; That's still less than I can make running level 4 missions, but it's competitive.&#160; This just emphasizes that payoff for highsec anomalies is VERY hit-or miss.&#160; About 2/3 of my income for this so far is from the best two faction rat drops.<br /></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><img title="loot" src="http://srehn.com/blogs/media/blogs/srehn/LootPr0n001.png" alt="loot" /><br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Religious Meme: Forcing Your Tenets on Others</title>
			<link>http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others</link>
			<pubDate>Thu, 28 Oct 2010 01:45:26 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="alt">religion</category>
<category domain="main">meme</category>			<guid isPermaLink="false">52@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;One &lt;a href=&quot;http://en.wikipedia.org/wiki/Meme&quot;&gt;meme&lt;/a&gt; common to many religious groups is to try to get people who aren't in the religion to obey its rules.&amp;#160; Working from the idea that a religious person thinks his or her religion is true, it's obvious that they'd think it's good to obey the rules.&amp;#160; They think good things will happen.&amp;#160; If they want what's best for other people, they'd want them to obey the rules too.&amp;#160; The problem is that they don't seem to understand the basic flaw here: other people &lt;em&gt;don't&lt;/em&gt; believe that the religion is true (obviously, since they're not members) so they don't think these good things will happen.&lt;/p&gt;
&lt;p&gt;This is one of the most infuriating memes from an outsider's perspective and one that makes it very difficult to live side-by-side with a religious community without conflict.&lt;/p&gt;
&lt;p&gt;Examples:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/California_Proposition_8_%282008%29&quot;&gt;Proposition 8&lt;/a&gt;: The &lt;a href=&quot;http://www.protectmarriage.com/about&quot;&gt;campaign&lt;/a&gt; for California's recent law banning gay marriage was largely financed by the Mormon church.&amp;#160; But then, Mormons wouldn't marry someone of the same sex (would they?) so the law must be intended to keep other people from getting married.&amp;#160; The usual dogma that it &quot;protects&quot; marriage is spurious and only said to distract from the point.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Abstinence-only_sex_education&quot;&gt;Abstinence-only sex education&lt;/a&gt;: This one has even been enshrined into US law lately.&amp;#160; The idea that kids will be taught about sex, but &lt;em&gt;not&lt;/em&gt; taught anything about condoms, birth control, or the other practical safety-related information they need to know is promoted by many religious groups (particularly Christians, but this one is very broad-based).&amp;#160; The fact that &lt;em&gt;most &lt;/em&gt;people who eventually do get married will have had sex first regardless of what kind of sex ed they they had is the first red flag here.&amp;#160; The further research that people who only had abstinence-only sex ed are far less likely to use a condom when they do, nearly inevitably, have sex would put the final nail in the coffin if this were a science-based proposal.&amp;#160; It's not.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Blue_law&quot;&gt;Blue Laws&lt;/a&gt;: Laws denoting what you are and are not allowed to do on the holy day of one religion (usually Sundays and Christianity, respectively, in North America) are sometimes called blue laws.&amp;#160; Can you buy beer on a Sunday at your local liquor store?&amp;#160; If you're in the midwest or substantial fraction of other states, probably not.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Everybody_Draw_Mohammed_Day&quot;&gt;Pictures of Mohammed&lt;/a&gt;: One of the rules of most forms of Islam (and it is NOT a single religion by most definitions, whatever the proponents say) is that followers can't depict Mohammed.&amp;#160; The idea is to prevent idol worship by preventing the idolized person from having a physical form you can point to (which obviously worked so well...).&amp;#160; This would only be mildly strange on its own, but the sheer venom and violence shown by Muslims toward other people who depict their &quot;prophet&quot; is obviously an attempt to keep other people from disobeying their rule.&lt;/p&gt;
&lt;p&gt;Respect the Koran/Bible/Torah/&amp;lt;Insert Holy Book or Object Here&amp;gt;: Many religious people get offended at disrespect toward an object their religion reveres, regardless of who owns this object.&amp;#160; The recent &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/2010_Qur%27an-burning_controversy&quot;&gt;Everybody Burn the Koran Day&lt;/a&gt;&quot; is an example of the sheer stupidity that comes out.&amp;#160; Granted that the people behind this are idiots who were doing it for bigoted reasons, the fact remains that they were threatening to destroy their &lt;em&gt;own&lt;/em&gt; books on their &lt;em&gt;own&lt;/em&gt; property.&amp;#160; Who cares?&amp;#160; (Quite a lot of people actually, but they shouldn't.)&lt;/p&gt;
&lt;p&gt;Indoctrinating Children: Teaching your religion to credulous children falls into the same category here.&amp;#160; It may annoy some people that I point this out, but it's true.&amp;#160; Nobody is born religious; it's something that happens to them along the way.&amp;#160; This almost always starts by telling kids to obey the small rules (dress up for church, say your prayers, etc.) before they're old enough to have any sort of opinion on the matter.&lt;/p&gt;
&lt;p&gt;What's wrong with all of these?&amp;#160; They're affecting people &lt;strong&gt;other&lt;/strong&gt; than those who believe in the religious ideas that the rules came from.&amp;#160; They're forcing one group's rules onto another group.&amp;#160; That isn't the sort of thing a free society should do.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>One <a href="http://en.wikipedia.org/wiki/Meme">meme</a> common to many religious groups is to try to get people who aren't in the religion to obey its rules.&#160; Working from the idea that a religious person thinks his or her religion is true, it's obvious that they'd think it's good to obey the rules.&#160; They think good things will happen.&#160; If they want what's best for other people, they'd want them to obey the rules too.&#160; The problem is that they don't seem to understand the basic flaw here: other people <em>don't</em> believe that the religion is true (obviously, since they're not members) so they don't think these good things will happen.</p>
<p>This is one of the most infuriating memes from an outsider's perspective and one that makes it very difficult to live side-by-side with a religious community without conflict.</p>
<p>Examples:</p>
<p><a href="http://en.wikipedia.org/wiki/California_Proposition_8_%282008%29">Proposition 8</a>: The <a href="http://www.protectmarriage.com/about">campaign</a> for California's recent law banning gay marriage was largely financed by the Mormon church.&#160; But then, Mormons wouldn't marry someone of the same sex (would they?) so the law must be intended to keep other people from getting married.&#160; The usual dogma that it "protects" marriage is spurious and only said to distract from the point.</p>
<p><a href="http://en.wikipedia.org/wiki/Abstinence-only_sex_education">Abstinence-only sex education</a>: This one has even been enshrined into US law lately.&#160; The idea that kids will be taught about sex, but <em>not</em> taught anything about condoms, birth control, or the other practical safety-related information they need to know is promoted by many religious groups (particularly Christians, but this one is very broad-based).&#160; The fact that <em>most </em>people who eventually do get married will have had sex first regardless of what kind of sex ed they they had is the first red flag here.&#160; The further research that people who only had abstinence-only sex ed are far less likely to use a condom when they do, nearly inevitably, have sex would put the final nail in the coffin if this were a science-based proposal.&#160; It's not.</p>
<p><a href="http://en.wikipedia.org/wiki/Blue_law">Blue Laws</a>: Laws denoting what you are and are not allowed to do on the holy day of one religion (usually Sundays and Christianity, respectively, in North America) are sometimes called blue laws.&#160; Can you buy beer on a Sunday at your local liquor store?&#160; If you're in the midwest or substantial fraction of other states, probably not.</p>
<p><a href="http://en.wikipedia.org/wiki/Everybody_Draw_Mohammed_Day">Pictures of Mohammed</a>: One of the rules of most forms of Islam (and it is NOT a single religion by most definitions, whatever the proponents say) is that followers can't depict Mohammed.&#160; The idea is to prevent idol worship by preventing the idolized person from having a physical form you can point to (which obviously worked so well...).&#160; This would only be mildly strange on its own, but the sheer venom and violence shown by Muslims toward other people who depict their "prophet" is obviously an attempt to keep other people from disobeying their rule.</p>
<p>Respect the Koran/Bible/Torah/&lt;Insert Holy Book or Object Here&gt;: Many religious people get offended at disrespect toward an object their religion reveres, regardless of who owns this object.&#160; The recent "<a href="http://en.wikipedia.org/wiki/2010_Qur%27an-burning_controversy">Everybody Burn the Koran Day</a>" is an example of the sheer stupidity that comes out.&#160; Granted that the people behind this are idiots who were doing it for bigoted reasons, the fact remains that they were threatening to destroy their <em>own</em> books on their <em>own</em> property.&#160; Who cares?&#160; (Quite a lot of people actually, but they shouldn't.)</p>
<p>Indoctrinating Children: Teaching your religion to credulous children falls into the same category here.&#160; It may annoy some people that I point this out, but it's true.&#160; Nobody is born religious; it's something that happens to them along the way.&#160; This almost always starts by telling kids to obey the small rules (dress up for church, say your prayers, etc.) before they're old enough to have any sort of opinion on the matter.</p>
<p>What's wrong with all of these?&#160; They're affecting people <strong>other</strong> than those who believe in the religious ideas that the rules came from.&#160; They're forcing one group's rules onto another group.&#160; That isn't the sort of thing a free society should do.</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Comment Spam</title>
			<link>http://srehn.com/blogs/index.php/2010/09/18/comment-spam</link>
			<pubDate>Sun, 19 Sep 2010 05:20:52 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>			<guid isPermaLink="false">51@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;I've finally started getting comment spam!&amp;#160; Keep 'em coming, bots!&amp;#160; I feel like I've made it.&lt;/p&gt;
&lt;p&gt;Seriously though, if you have a real comment and I delete it, I'm sorry.&amp;#160; I'm deleting thousands (literally) of fake computer-generated comments and I might miss a real one.&amp;#160; Let me know if you have a problem.&lt;/p&gt;
&lt;p&gt;An interesting note: after I didn't allow the spam comments to be published for a while, they all changed.&amp;#160; Now all of the comments are along the lines of &quot;Great post!&amp;#160; Thanks-a-mundo.&amp;#160; Keep 'em coming.&quot; or similar nonspecific sucking-up.&amp;#160; I suppose some bloggers wouldn't delete those.&amp;#160; Not me.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/09/18/comment-spam&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>I've finally started getting comment spam!&#160; Keep 'em coming, bots!&#160; I feel like I've made it.</p>
<p>Seriously though, if you have a real comment and I delete it, I'm sorry.&#160; I'm deleting thousands (literally) of fake computer-generated comments and I might miss a real one.&#160; Let me know if you have a problem.</p>
<p>An interesting note: after I didn't allow the spam comments to be published for a while, they all changed.&#160; Now all of the comments are along the lines of "Great post!&#160; Thanks-a-mundo.&#160; Keep 'em coming." or similar nonspecific sucking-up.&#160; I suppose some bloggers wouldn't delete those.&#160; Not me.</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/09/18/comment-spam">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Bitcoin</title>
			<link>http://srehn.com/blogs/index.php/2010/07/12/bitcoin</link>
			<pubDate>Tue, 13 Jul 2010 00:26:17 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="alt">science</category>
<category domain="main">neat stuff</category>
<category domain="alt">open source</category>			<guid isPermaLink="false">48@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;I still read &lt;a href=&quot;http://slashdot.org/&quot;&gt;slashdot&lt;/a&gt; because every once in a while one of the stories really catches my interest.&amp;#160; The &lt;a href=&quot;http://news.slashdot.org/story/10/07/11/1747245/Bitcoin-Releases-Version-03&quot;&gt;latest&lt;/a&gt; such story is about &lt;a href=&quot;http://www.bitcoin.org/&quot;&gt;Bitcoin&lt;/a&gt;, an attempt to create a decentralized currency system.&amp;#160; If it, or a similar system, works it could create a whole new, and perhaps even more structurally sound, monetary system for the world.&amp;#160; More likely it will die with a wimper, but let's not get ahead of ourselves.&lt;/p&gt;
&lt;p&gt;It works a little like &lt;a href=&quot;http://freenetproject.org/&quot;&gt;freenet&lt;/a&gt;, in that it is based on a lot of clients sending packets to one another to achieve some emergent objective.&amp;#160; Instead of transmitting data, the objective here is to keep track of the transactions going on.&amp;#160; There's also a &lt;a href=&quot;http://en.wikipedia.org/wiki/Distributed_computing&quot;&gt;distributed computing&lt;/a&gt; aspect in that the transactions in each &quot;block&quot; (roughly 10 minutes) are all combined together into a hash which is very difficult to compute.&amp;#160; Any client set to do so will spend its spare compute cycles to try to compute the hash for the current block.&amp;#160; It's pretty random which key works, so the more compute cycles you have the more likely you are to get the correct key first..&amp;#160; The client taht gets that key also gets a certain number of Bitcoins as a kind of prize or incentive.&lt;/p&gt;
&lt;p&gt;When you make a transaction it goes out to all of the other clients yours is connected to, and spreads out within the network.&amp;#160; When a block is computed, it combines all of the known transactions into it to prevent &quot;double-spending&quot;, the idea of the owner of a Bitcoin spending it with two (or more) recipients.&amp;#160; In a sense, the main objective of all of that computing above is to keep track of the owners of bitcoins and prevent double-spending.&lt;/p&gt;
&lt;p&gt;The original concept of the system should deal with the problem of an attacker trying to gain control of the network.&amp;#160; The one who computes the next block has a certain degree of control, and that's distributed pretty much randomly according to computing power.&amp;#160; That means that an attacker would have to have as much power than the entire network to have an even chance of taking over, and more power to be guaranteed of doing so.&amp;#160; If they have that much power they'd be better off just generating keys and keeping the Bitcoins than just destroying the whole system to steal the current value fo the bitcoins.&lt;/p&gt;
&lt;p&gt;There are likely some less obvious flaws with the current concept or implementation.&amp;#160; It's important that these get dealt with before the network gets too big, or when someone finds a major vulnerability in the (future) big network the whole thing could collapse due to shattered confidence.&amp;#160; Since it's an open-source project, many of them will be worked out over time.&amp;#160; Another key way to find flaws is for there to be a financial incentive to do so (which is starting to be true, since you can &lt;a href=&quot;http://www.bitcoin.org/trade&quot;&gt;trade Bitcoins for real money&lt;/a&gt; already).&amp;#160; Of course, since this is based on public key cryptography, if a &lt;a href=&quot;http://en.wikipedia.org/wiki/Quantum_Computation&quot;&gt;quantum computer&lt;/a&gt; with &lt;a href=&quot;http://en.wikipedia.org/wiki/Quantum_Computation#Bits_vs._qubits&quot;&gt;enough entangled qbits&lt;/a&gt; to tackle keys of this size are ever created, the whole thing will fall apart.&amp;#160; Of course if that happens, much of the rest of the financial system will die too, so it will be the least of our worries.&lt;/p&gt;
&lt;p&gt;The current implementation is essentially designed to be deflationary in the long run.&amp;#160; New coins are being created, sure, but that's intended to be phased out over time.&amp;#160; Coins will certainly be lost as hard drives crash and files get lost.&amp;#160; If the system is successful, the current limit of BTC0.01 per transaction closer to the coded limit of BTC0.00000001 as the finite number of coins get spread out over a larger number of owners.&lt;/p&gt;
&lt;p&gt;One potential attach system I haven't seen addressed yet (and I've done quite a bit of reading) is exactly _who_ decides how hard it should be to calculate the next block's hash?&amp;#160; I know it's automatically adjusted to take 10 minutes on average, but who does so?&amp;#160; If it's a single decision-maker, then that's an attack point.&amp;#160; If it's a collective decision of all of the clients, then maybe that could be manipulated by a sizable, but not overwhelming, population of dishonest clients.&lt;/p&gt;
&lt;p&gt;For now, however, I've got a client running and I'm playing with it.&amp;#160; If you're bored, send me a bitcoin at 1DUXcZoYtKwbETc8GMDnhvWSqmNVW5pfE5 !&amp;#160; They're only worth about a penny.&amp;#160; So far...&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/07/12/bitcoin&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>I still read <a href="http://slashdot.org/">slashdot</a> because every once in a while one of the stories really catches my interest.&#160; The <a href="http://news.slashdot.org/story/10/07/11/1747245/Bitcoin-Releases-Version-03">latest</a> such story is about <a href="http://www.bitcoin.org/">Bitcoin</a>, an attempt to create a decentralized currency system.&#160; If it, or a similar system, works it could create a whole new, and perhaps even more structurally sound, monetary system for the world.&#160; More likely it will die with a wimper, but let's not get ahead of ourselves.</p>
<p>It works a little like <a href="http://freenetproject.org/">freenet</a>, in that it is based on a lot of clients sending packets to one another to achieve some emergent objective.&#160; Instead of transmitting data, the objective here is to keep track of the transactions going on.&#160; There's also a <a href="http://en.wikipedia.org/wiki/Distributed_computing">distributed computing</a> aspect in that the transactions in each "block" (roughly 10 minutes) are all combined together into a hash which is very difficult to compute.&#160; Any client set to do so will spend its spare compute cycles to try to compute the hash for the current block.&#160; It's pretty random which key works, so the more compute cycles you have the more likely you are to get the correct key first..&#160; The client taht gets that key also gets a certain number of Bitcoins as a kind of prize or incentive.</p>
<p>When you make a transaction it goes out to all of the other clients yours is connected to, and spreads out within the network.&#160; When a block is computed, it combines all of the known transactions into it to prevent "double-spending", the idea of the owner of a Bitcoin spending it with two (or more) recipients.&#160; In a sense, the main objective of all of that computing above is to keep track of the owners of bitcoins and prevent double-spending.</p>
<p>The original concept of the system should deal with the problem of an attacker trying to gain control of the network.&#160; The one who computes the next block has a certain degree of control, and that's distributed pretty much randomly according to computing power.&#160; That means that an attacker would have to have as much power than the entire network to have an even chance of taking over, and more power to be guaranteed of doing so.&#160; If they have that much power they'd be better off just generating keys and keeping the Bitcoins than just destroying the whole system to steal the current value fo the bitcoins.</p>
<p>There are likely some less obvious flaws with the current concept or implementation.&#160; It's important that these get dealt with before the network gets too big, or when someone finds a major vulnerability in the (future) big network the whole thing could collapse due to shattered confidence.&#160; Since it's an open-source project, many of them will be worked out over time.&#160; Another key way to find flaws is for there to be a financial incentive to do so (which is starting to be true, since you can <a href="http://www.bitcoin.org/trade">trade Bitcoins for real money</a> already).&#160; Of course, since this is based on public key cryptography, if a <a href="http://en.wikipedia.org/wiki/Quantum_Computation">quantum computer</a> with <a href="http://en.wikipedia.org/wiki/Quantum_Computation#Bits_vs._qubits">enough entangled qbits</a> to tackle keys of this size are ever created, the whole thing will fall apart.&#160; Of course if that happens, much of the rest of the financial system will die too, so it will be the least of our worries.</p>
<p>The current implementation is essentially designed to be deflationary in the long run.&#160; New coins are being created, sure, but that's intended to be phased out over time.&#160; Coins will certainly be lost as hard drives crash and files get lost.&#160; If the system is successful, the current limit of BTC0.01 per transaction closer to the coded limit of BTC0.00000001 as the finite number of coins get spread out over a larger number of owners.</p>
<p>One potential attach system I haven't seen addressed yet (and I've done quite a bit of reading) is exactly _who_ decides how hard it should be to calculate the next block's hash?&#160; I know it's automatically adjusted to take 10 minutes on average, but who does so?&#160; If it's a single decision-maker, then that's an attack point.&#160; If it's a collective decision of all of the clients, then maybe that could be manipulated by a sizable, but not overwhelming, population of dishonest clients.</p>
<p>For now, however, I've got a client running and I'm playing with it.&#160; If you're bored, send me a bitcoin at 1DUXcZoYtKwbETc8GMDnhvWSqmNVW5pfE5 !&#160; They're only worth about a penny.&#160; So far...</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/07/12/bitcoin">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://srehn.com/blogs/index.php/2010/07/12/bitcoin#comments</comments>
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			<title>Climategate: A Fake Scandal</title>
			<link>http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal</link>
			<pubDate>Mon, 28 Jun 2010 23:45:13 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">science</category>			<guid isPermaLink="false">44@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;As those who follow science news should know, it turns out that the climategate scandal was utter bunk.&amp;#160; The whole thing started when a group of climate deniers managed to steal the email logs from the &lt;a href=&quot;http://www.cru.uea.ac.uk/&quot;&gt;Climate Research Unit&lt;/a&gt; at the University of East Anglia.&amp;#160; The emails appear to have shown that the researchers had (Gasp!) an opinion about whether their research was correct or not!&amp;#160; They did not, however, show that they'd faked any research or lied about anything.&amp;#160; Anyway, the folks who stole the emails sent them around to various news &lt;a href=&quot;http://news.bbc.co.uk/panorama/hi/front_page/newsid_8758000/8758352.stm&quot;&gt;organizations&lt;/a&gt;, who obligingly blew them out of proportion and &lt;a href=&quot;http://en.wikipedia.org/wiki/Climatic_Research_Unit_email_controversy&quot;&gt;manufactured a scandal&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Currently everybody who had been accused of wrongdoing has been &lt;a href=&quot;http://www.research.psu.edu/orp/Findings_Mann_Inquiry.pdf&quot;&gt;cleared&lt;/a&gt;, and a couple of newspapers have even &lt;a href=&quot;http://www.newsweek.com/blogs/the-gaggle/2010/06/25/newspapers-retract-climategate-claims-but-damage-still-done.html&quot;&gt;admitted&lt;/a&gt; that they did wrong!&amp;#160; Unfortunately these admissions will never receive the same level of press coverage that the original &quot;scandal&quot; did, so many of those who aren't as well educated about climate change science will think that the previous nonsense proves that it's fake or something.&lt;/p&gt;
&lt;p&gt;Hat tip: &lt;a href=&quot;http://scienceblogs.com/pharyngula/2010/06/climategate_slowly_deflates.php&quot;&gt;Pharyngula&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>As those who follow science news should know, it turns out that the climategate scandal was utter bunk.&#160; The whole thing started when a group of climate deniers managed to steal the email logs from the <a href="http://www.cru.uea.ac.uk/">Climate Research Unit</a> at the University of East Anglia.&#160; The emails appear to have shown that the researchers had (Gasp!) an opinion about whether their research was correct or not!&#160; They did not, however, show that they'd faked any research or lied about anything.&#160; Anyway, the folks who stole the emails sent them around to various news <a href="http://news.bbc.co.uk/panorama/hi/front_page/newsid_8758000/8758352.stm">organizations</a>, who obligingly blew them out of proportion and <a href="http://en.wikipedia.org/wiki/Climatic_Research_Unit_email_controversy">manufactured a scandal</a>.</p>
<p>Currently everybody who had been accused of wrongdoing has been <a href="http://www.research.psu.edu/orp/Findings_Mann_Inquiry.pdf">cleared</a>, and a couple of newspapers have even <a href="http://www.newsweek.com/blogs/the-gaggle/2010/06/25/newspapers-retract-climategate-claims-but-damage-still-done.html">admitted</a> that they did wrong!&#160; Unfortunately these admissions will never receive the same level of press coverage that the original "scandal" did, so many of those who aren't as well educated about climate change science will think that the previous nonsense proves that it's fake or something.</p>
<p>Hat tip: <a href="http://scienceblogs.com/pharyngula/2010/06/climategate_slowly_deflates.php">Pharyngula</a></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Funny Stuff</title>
			<link>http://srehn.com/blogs/index.php/2010/06/23/some-funny-stuff</link>
			<pubDate>Thu, 24 Jun 2010 01:45:27 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="alt">blog</category>
<category domain="alt">religion</category>
<category domain="main">funny</category>			<guid isPermaLink="false">43@http://srehn.com/blogs/</guid>
						<description>&lt;div class=&quot;image_block&quot;&gt;
&lt;p&gt;I intend to regularly repost funny stuff I find online or create  myself that makes fun of religion.&amp;#160; The point of this is not to  humiliate religious people, but to denigrate the religion itself.&amp;#160; The  more people are exposed to just how ridiculous religious ideas are, the  fewer will believe in them.&lt;/p&gt;
&lt;p&gt;Before you bring out the old &quot;We need to be polite.&amp;#160; Making fun of  people never does any good.&quot; argument, I'll have to call bullshit on  it.&amp;#160; That's not science; it's an assertion.&amp;#160; Atheists have tried being  polite for hundreds of years.&amp;#160; It didn't work very well.&amp;#160; When things  are generally ridiculed in a society, it creates deep mental  associations that influence people's later actions (my assertion).&amp;#160; It's  worth a shot.&lt;/p&gt;
&lt;p&gt;Now that that's out of the way, here goes nothing!&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;image_block&quot;&gt;I originally found this on &lt;a href=&quot;http://icanhascheezburger.com/&quot;&gt;icanhascheezburger.com&lt;/a&gt;, but they appear to have since disowned it.&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;image_block&quot;&gt;&lt;a href=&quot;/blogs/media/blogs/srehn/atheist_cat.png&quot;&gt;&lt;img src=&quot;/blogs/media/blogs/srehn/atheist_cat.png&quot; alt=&quot;&quot; width=&quot;396&quot; height=&quot;368&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;
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&lt;p&gt;Oh, and would you like the recipe for a happy sex life?&amp;#160; &lt;a href=&quot;http://blog.beliefnet.com/stuffchristianculturelikes/2008/08/12-waiting-to-kiss-until-your-wedding-day.html&quot;&gt;Wait to even &lt;em&gt;kiss&lt;/em&gt; until your wedding day&lt;/a&gt;, of course!&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/06/23/some-funny-stuff&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<div class="image_block">
<p>I intend to regularly repost funny stuff I find online or create  myself that makes fun of religion.&#160; The point of this is not to  humiliate religious people, but to denigrate the religion itself.&#160; The  more people are exposed to just how ridiculous religious ideas are, the  fewer will believe in them.</p>
<p>Before you bring out the old "We need to be polite.&#160; Making fun of  people never does any good." argument, I'll have to call bullshit on  it.&#160; That's not science; it's an assertion.&#160; Atheists have tried being  polite for hundreds of years.&#160; It didn't work very well.&#160; When things  are generally ridiculed in a society, it creates deep mental  associations that influence people's later actions (my assertion).&#160; It's  worth a shot.</p>
<p>Now that that's out of the way, here goes nothing!</p>
</div>
<div class="image_block">I originally found this on <a href="http://icanhascheezburger.com/">icanhascheezburger.com</a>, but they appear to have since disowned it.<br /></div>
<div class="image_block"><a href="http://srehn.com/blogs/media/blogs/srehn/atheist_cat.png"><img src="http://srehn.com/blogs/media/blogs/srehn/atheist_cat.png" alt="" width="396" height="368" /></a></div>
<p>
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<p>Oh, and would you like the recipe for a happy sex life?&#160; <a href="http://blog.beliefnet.com/stuffchristianculturelikes/2008/08/12-waiting-to-kiss-until-your-wedding-day.html">Wait to even <em>kiss</em> until your wedding day</a>, of course!</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/06/23/some-funny-stuff">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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