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		<title>srehn's blog</title>
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			<title>Atheism+ and the Bullies</title>
			<link>http://srehn.com/blogs/index.php/2012/09/07/atheism-plus-and-the-bullies</link>
			<pubDate>Fri, 07 Sep 2012 16:30:45 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>			<guid isPermaLink="false">59@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&lt;a href=&quot;http://srehn.com/blogs/A+_Bullies&quot;&gt;http://srehn.com/blogs/A+_Bullies&lt;/a&gt;&lt;/p&gt;&lt;p&gt;A few weeks ago Jen McCreight posted a &lt;a href=&quot;http://freethoughtblogs.com/blaghag/2012/08/atheism/&quot;&gt;little piece&lt;/a&gt; that has blown up into a monstrous storm (in both good and bad ways) on the atheist blogosphere.&amp;#160; The general idea is to make a subset of the atheist movement focused on social justice issues like feminism, racism, classism, etc. [A more complete list of the ideals is &lt;a href=&quot;http://freethoughtblogs.com/blaghag/2012/08/atheism-its-time-to-walk-the-walk/&quot;&gt;here&lt;/a&gt;.]&amp;#160; You'd think this would be a minor event that few would &lt;em&gt;disagree&lt;/em&gt; with, even if many aren't terribly excited about it.&amp;#160; After all, there are already atheist board gaming groups, atheist book discussion groups, etc.&amp;#160; There are all sorts of special sub-topic interest groups.&lt;/p&gt;
&lt;p&gt;But that's not what happened.&amp;#160; First, it turned out that a LOT of people were very interested.&amp;#160; Largely, it seems this is a result of (and a reaction to) the rampant misogyny prevalent in atheist blogging circles, and to some extend in IRL atheist gatherings.&amp;#160; So much so that there's now an&lt;a href=&quot;http://atheismplus.com/&quot;&gt; Atheism+&lt;/a&gt; website complete with a well-developed forum, etc.&lt;/p&gt;
&lt;p&gt;The other side of this storm (the bad side in my opinion) is the reaction of the vocal minority.&amp;#160; They claim that A+ is &lt;a href=&quot;http://freethoughtblogs.com/greta/2012/08/30/atheism-plus-and-some-thoughts-on-divisiveness/&quot;&gt;divisive&lt;/a&gt; (which it is, but only in a very limited way which I'll get to shortly).&amp;#160; They &lt;a href=&quot;http://freethoughtblogs.com/blaghag/2012/08/responding-to-common-misconceptions-about-atheism/&quot;&gt;claim&lt;/a&gt; we want to exclude old people, white people, men, etc.&amp;#160; This is false and I'm pretty sure they know it.&amp;#160; They &lt;a href=&quot;http://freethoughtblogs.com/blaghag/2012/08/responding-to-common-misconceptions-about-atheism/&quot;&gt;claim&lt;/a&gt; that we're trying to create a religion, lift up a demigod before us, etc.&amp;#160; This is silly on the face of it from anyone who moves in atheist circles.&lt;/p&gt;
&lt;p&gt;Well guess what, fellas: Straight White Male is &lt;a href=&quot;http://whatever.scalzi.com/2012/05/15/straight-white-male-the-lowest-difficulty-setting-there-is/&quot;&gt;the lowest difficulty setting&lt;/a&gt;.&amp;#160; I'm a straight white male myself and I assure you that it's true.&amp;#160; Certainly there are other parts of my life that make it harder for me, but overall people give me the benefit of the doubt.&amp;#160; They assume I'm talented, intelligent, trustworthy, honorable, hardworking, etc.&amp;#160; There are lots of things about being a straight white male that make my life easier &lt;em&gt;and that doesn't say anything good or bad about &lt;strong&gt;me&lt;/strong&gt;&lt;/em&gt;.&amp;#160; It's just true.&lt;/p&gt;
&lt;p&gt;Is Atheism+ divisive?&amp;#160; Absolutely!&amp;#160; It divides us from the misogynists, racists, and various other bigots.&amp;#160; It draws a line in the sand to point out to the outside world and each other that some things are acceptable (e.g. being male) and other things are not acceptable (e.g. being an asshole toward women).&amp;#160; Discriminating against people based on who they &lt;em&gt;are&lt;/em&gt; is not cool.&amp;#160; Discriminating against them based on their behavior is, however, an excellent idea and the sign of basic intelligence.&lt;/p&gt;
&lt;p&gt;Do you think we aren't losing allies because of this?&amp;#160; You're &lt;a href=&quot;http://skepchick.org/2012/09/misandry-a-how-to/&quot;&gt;wrong&lt;/a&gt;.&amp;#160; (Warning: The kinds of abuse used as evidence in that link might be triggers for some folks.)&amp;#160; I can also add my anecodal &quot;evidence&quot; that I know of at least two women who nominally our allies who don't really participate much anymore because of the misogyny and threats they've been subjected to.&lt;/p&gt;
&lt;p&gt;On the strategy side of it: the claim is often made that we're &quot;driving out&quot; people who would otherwise be our allies.&amp;#160; To a certain extent this is true; an atheist bigot might be my ally in the fight for separation of church and state.&amp;#160; This is a limited alliance, to be sure, and only good long enough to fight a certain intellectual battle.&amp;#160; The problem is that in that time the bigot has driven away many &lt;em&gt;other&lt;/em&gt; potential allies (women, people of color, GLBT folks, etc.).&amp;#160; That is not acceptable morally.&amp;#160; It's also not an acceptable numeric tradeoff: the atheist bigots are a small group but the atheists of one or another discriminated-against group are legion.&amp;#160; Women alone are roughly half, though they often don't show up to conferences and gatherings because they've previously been subjected to the misogynistic majority of those bigots.&amp;#160; You say we can't afford to be divisive?&amp;#160; I say we can't afford not to.&lt;/p&gt;
&lt;p&gt;So to you priviliged men who think you get to run the show (including, it appears, &lt;a href=&quot;http://bigthink.com/daylight-atheism/in-which-richard-dawkins-disappoints-me&quot;&gt;Richard Dawkins&lt;/a&gt;), I say this: &lt;span style=&quot;font-size: large;&quot;&gt;Bugger off.&amp;#160; We don't need you.&amp;#160; &lt;span style=&quot;font-size: small;&quot;&gt;Go start your own atheist-assholes club somewhere else.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Do you want to attack my masculinity or sexuality or whatever else you think might be a sore spot?&amp;#160; Have at it.&amp;#160; I'll even open up the comments for you.&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Other useful links:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://whatever.scalzi.com/2012/08/09/an-incomplete-guide-to-not-creeping/&quot;&gt;An Incomplete Guide to Not Creeping&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://whatever.scalzi.com/2012/07/26/who-gets-to-be-a-geek-anyone-who-wants-to-be/&quot;&gt;Who gets to be a Geek?&amp;#160; Anyone who wants to be.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://io9.com/5938698/the-great-geek-sexism-debate&quot;&gt;The Great Geek Sexism Debate&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;More links to come as I find them...&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/09/07/atheism-plus-and-the-bullies&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><a href="http://srehn.com/blogs/A+_Bullies">http://srehn.com/blogs/A+_Bullies</a></p><p>A few weeks ago Jen McCreight posted a <a href="http://freethoughtblogs.com/blaghag/2012/08/atheism/">little piece</a> that has blown up into a monstrous storm (in both good and bad ways) on the atheist blogosphere.&#160; The general idea is to make a subset of the atheist movement focused on social justice issues like feminism, racism, classism, etc. [A more complete list of the ideals is <a href="http://freethoughtblogs.com/blaghag/2012/08/atheism-its-time-to-walk-the-walk/">here</a>.]&#160; You'd think this would be a minor event that few would <em>disagree</em> with, even if many aren't terribly excited about it.&#160; After all, there are already atheist board gaming groups, atheist book discussion groups, etc.&#160; There are all sorts of special sub-topic interest groups.</p>
<p>But that's not what happened.&#160; First, it turned out that a LOT of people were very interested.&#160; Largely, it seems this is a result of (and a reaction to) the rampant misogyny prevalent in atheist blogging circles, and to some extend in IRL atheist gatherings.&#160; So much so that there's now an<a href="http://atheismplus.com/"> Atheism+</a> website complete with a well-developed forum, etc.</p>
<p>The other side of this storm (the bad side in my opinion) is the reaction of the vocal minority.&#160; They claim that A+ is <a href="http://freethoughtblogs.com/greta/2012/08/30/atheism-plus-and-some-thoughts-on-divisiveness/">divisive</a> (which it is, but only in a very limited way which I'll get to shortly).&#160; They <a href="http://freethoughtblogs.com/blaghag/2012/08/responding-to-common-misconceptions-about-atheism/">claim</a> we want to exclude old people, white people, men, etc.&#160; This is false and I'm pretty sure they know it.&#160; They <a href="http://freethoughtblogs.com/blaghag/2012/08/responding-to-common-misconceptions-about-atheism/">claim</a> that we're trying to create a religion, lift up a demigod before us, etc.&#160; This is silly on the face of it from anyone who moves in atheist circles.</p>
<p>Well guess what, fellas: Straight White Male is <a href="http://whatever.scalzi.com/2012/05/15/straight-white-male-the-lowest-difficulty-setting-there-is/">the lowest difficulty setting</a>.&#160; I'm a straight white male myself and I assure you that it's true.&#160; Certainly there are other parts of my life that make it harder for me, but overall people give me the benefit of the doubt.&#160; They assume I'm talented, intelligent, trustworthy, honorable, hardworking, etc.&#160; There are lots of things about being a straight white male that make my life easier <em>and that doesn't say anything good or bad about <strong>me</strong></em>.&#160; It's just true.</p>
<p>Is Atheism+ divisive?&#160; Absolutely!&#160; It divides us from the misogynists, racists, and various other bigots.&#160; It draws a line in the sand to point out to the outside world and each other that some things are acceptable (e.g. being male) and other things are not acceptable (e.g. being an asshole toward women).&#160; Discriminating against people based on who they <em>are</em> is not cool.&#160; Discriminating against them based on their behavior is, however, an excellent idea and the sign of basic intelligence.</p>
<p>Do you think we aren't losing allies because of this?&#160; You're <a href="http://skepchick.org/2012/09/misandry-a-how-to/">wrong</a>.&#160; (Warning: The kinds of abuse used as evidence in that link might be triggers for some folks.)&#160; I can also add my anecodal "evidence" that I know of at least two women who nominally our allies who don't really participate much anymore because of the misogyny and threats they've been subjected to.</p>
<p>On the strategy side of it: the claim is often made that we're "driving out" people who would otherwise be our allies.&#160; To a certain extent this is true; an atheist bigot might be my ally in the fight for separation of church and state.&#160; This is a limited alliance, to be sure, and only good long enough to fight a certain intellectual battle.&#160; The problem is that in that time the bigot has driven away many <em>other</em> potential allies (women, people of color, GLBT folks, etc.).&#160; That is not acceptable morally.&#160; It's also not an acceptable numeric tradeoff: the atheist bigots are a small group but the atheists of one or another discriminated-against group are legion.&#160; Women alone are roughly half, though they often don't show up to conferences and gatherings because they've previously been subjected to the misogynistic majority of those bigots.&#160; You say we can't afford to be divisive?&#160; I say we can't afford not to.</p>
<p>So to you priviliged men who think you get to run the show (including, it appears, <a href="http://bigthink.com/daylight-atheism/in-which-richard-dawkins-disappoints-me">Richard Dawkins</a>), I say this: <span style="font-size: large;">Bugger off.&#160; We don't need you.&#160; <span style="font-size: small;">Go start your own atheist-assholes club somewhere else.</span></span></p>
<p>Do you want to attack my masculinity or sexuality or whatever else you think might be a sore spot?&#160; Have at it.&#160; I'll even open up the comments for you.</p>
<p>&#160;</p>
<p><span style="font-size: large;"><span style="font-size: small;">Other useful links:</span></span></p>
<p><span style="font-size: large;"><span style="font-size: small;"><a href="http://whatever.scalzi.com/2012/08/09/an-incomplete-guide-to-not-creeping/">An Incomplete Guide to Not Creeping</a></span></span></p>
<p><a href="http://whatever.scalzi.com/2012/07/26/who-gets-to-be-a-geek-anyone-who-wants-to-be/">Who gets to be a Geek?&#160; Anyone who wants to be.</a></p>
<p><a href="http://io9.com/5938698/the-great-geek-sexism-debate">The Great Geek Sexism Debate</a></p>
<p><span style="font-size: large;"><span style="font-size: small;">More links to come as I find them...<br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/09/07/atheism-plus-and-the-bullies">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Highsec Anomalies</title>
			<link>http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies</link>
			<pubDate>Sat, 28 Jan 2012 00:48:34 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>
<category domain="alt">games</category>
<category domain="alt">eve</category>
<category domain="alt">spreadsheets</category>			<guid isPermaLink="false">53@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I did&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I&amp;#8217;ve  been speed-running high-sec anomalies. &amp;#160;This is possible with the &quot;new&quot; (almost a year old)  scanning mechanic because, in most systems, &amp;#160;you only need to use the  on-board scanner once to find all anomalies. &amp;#160;(If you see any planets  more than 64 AU from your location you may need to warp closer to those  planets and scan again. &amp;#160;Anomalies can spawn within 4 AU from any  planet.) &amp;#160;By &amp;#8220;speed-running&amp;#8221; I mean that I just warp in, shoot the rats  and warp out. &amp;#160;I do not loot/salvage any wrecks except for faction  wrecks. &amp;#160;This is why I can run 13+ sites/hour, including the time to  jump around from system to system finding the sites. &amp;#160;In an effort to get  an idea of just how good this is, ISK-wise, I&amp;#8217;ve been keeping track and  doing this for a lot of hours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I&amp;#8217;ve  been doing this mostly in low-end highsec (0.5-0.8) in Sansha-rat  regions (Domain, Tash-Murkon, etc.). &amp;#160;I also spent a little time hunting Blood Raiders' anomalies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Fitting&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  decided that a cruiser would be best for this since it can tank more  than enough and the guns can still hit frigates pretty well. &amp;#160;90% of the  rats in these anomalies are frigates and destroyers.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Omen Navy Issue&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Low&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x  Centii C-Type Small Armor Repairer (Yes, really. &amp;#160;They&amp;#8217;re cheap enough  and light on the power grid. &amp;#160;This also gives a better tank than a  medium repper would even if I did have the PG to spare.)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x Energized Adaptive Nano Plating II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Damage Control II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Heat Sink II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Tracking Enhancer II&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Mid&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x 10MN Afterburner II&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;2x Capacitor Control Circuit II&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;High&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;5x Heavy Modal Pulse Laser I (Imperial Navy Multifrequency M)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;1x Salvager I (only for faction spawns)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;3x Medium Capacitor Control Circuit I&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;5x Hobgoblin II&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Tank: 131dps (omni)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Gank: 341 dps (plus drones, if I launch them)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Speed: 605m/s&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;So  far I&amp;#8217;ve run 301 sites, made 53 million from bounties, 50 million from  T2 salvage from the faction spawns, 24 million from the high-meta items  that faction rats sometimes carry, and 221 million from the faction  modules they carried. &amp;#160;This works out to 15.7 ISK/hour at my pace of  13.5 sites/hour or 1.16 million ISK/site if you run them faster or  slower. &amp;#160;Most of the money is in the faction loot and that is a very  hit-or-miss thing so if you try this be patient. &amp;#160;It takes a lot of  repetition before it&amp;#8217;s worth it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Good Parts&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;ISK!  &amp;#160;This works out to be somewhat less than I can earn doing level 4  missions (I&amp;#8217;ll post my numbers on that later). &amp;#160;It also has a bit of a  &amp;#8220;treasure hunt&amp;#8221; feel to it since sometimes you make very little and then  every once in a while you hit a jackpot. &amp;#160;Example: one day I killed a  True Sansha Misshape which dropped a True Sansha Energized Adaptive  Nano Membrane, a True Sansha Small EMP Smartbomb, and a True Sansha Warp  Scrambler. &amp;#160;In total, this drop was worth about 180 million ISK. &amp;#160;All  of this came from running a Sansha Refuge site in a 0.8 system. &amp;#160;Of  course, I did 61 other Sansha Refuge sites before that and only one  other of those sites gave me loot worth mentioning (a True Sansha Medium  Pulse Laser ~30M ISK).&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Also,  it&amp;#8217;s in high-sec so being attacked is less of a worry (suicide gankers  are always relevant though). &amp;#160;Scanning for anomalies is quick, compared  to scanning for deadspace plexes which takes a long time.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;For  bounties, the Dens as well as Hidden/Forsaken/Forlorn hideaways give  much better bounties than the other anomalies. &amp;#160;This is mostly because  you fight more cruisers in these sites.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  also easy. &amp;#160;You could run these sites in a T1 cruiser with only meta  modules. &amp;#160;I wish I&amp;#8217;d thought of this back when 15 million ISK/hour  sounded like a lot.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Bad Parts&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  a tedious way to spend your time and you&amp;#8217;re not guaranteed to make more  than the very small amount of ISK from bounties. &amp;#160;You won&amp;#8217;t make nearly  as much as you could running anomalies in low-sec or null-sec either. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;It&amp;#8217;s  also quite frustrating to finally get a faction spawn, open the wreck,  and see a tag and a faction laser crystal. &amp;#160;ISK value: diddly squat.&lt;/span&gt; There are also lots of faction modules that really aren't worth much, such as the &quot;True Sansha Reflective Plating&quot;.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Strategies&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Many  systems will have zero or only a few anomalies. &amp;#160;This is because  anomalies mostly respawn when someone runs them, and they could respawn  anywhere that gets the same kind of anomaly. &amp;#160;The result is that the  most trafficked systems stay close to zero anomalies and the dead-end  boring systems often have over a dozen. &amp;#160;It&amp;#8217;s worth your time to go  places where nobody else goes. &amp;#160;Remember that system with one gate and  no stations? &amp;#160;Go there.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Run  the sites quickly. &amp;#160;Most of the ISK comes from the rare faction spawns,  so your goal is to finish the site and &amp;#8220;roll the dice&amp;#8221; to see if you  get that spawn. &amp;#160;If you don&amp;#8217;t (and you usually won&amp;#8217;t) then you move on  and do it all again. &amp;#160;Work out what the ideal warp-to distance is for  each type of site you run. &amp;#160;Some of them are better to snipe and for  some you want to be right in the middle of things. &amp;#160;You&amp;#8217;ll run the same  few sites (Hideaway and Refuge mostly) over and over so you&amp;#8217;ll have no  shortage of practice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;You  might want to skip drone sites. &amp;#160;Their &amp;#8220;faction spawns&amp;#8221; are sentient  drones which drop drone parts, most of which aren&amp;#8217;t worth much. &amp;#160;Also,  since the drones don&amp;#8217;t give bounties and you aren&amp;#8217;t picking up loot  there&amp;#8217;s no equivalent of a bounty payoff. &amp;#160;I&amp;#8217;m not sure yet whether the  faction rats from the higher-level sites (Refuge and Den) give better  loot than the low-level ones (Hideaway and Burrow) but the data imply  that that&amp;#8217;s possible. &amp;#160;I&amp;#8217;ll need a bigger sample size to be sure, so  stay tuned.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Data Porn&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Here's the &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdGRjQVBiWUlOYk9ES3UxSHNLWnRqclE&quot; target=&quot;_blank&quot;&gt;spreadsheet&lt;/a&gt;.&amp;#160; It also contains my data on deadspace sites and mag/radar sites, which I might eventually write about if I feel like it.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  ran 301 sites and got 17 faction spawns (5.65%). &amp;#160;260 were Sansha sites  with 13 True Sansha spawns (5.0%), 31 were drone sites with 3 Sentient  dronw spawns, and 10 were Blood Raider sites with 1 Dark Blood spawn.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Of  those 14 faction spawns (I don&amp;#8217;t count the sentient drones; their drops  are droppings), I got 6 faction modules. &amp;#160;This works out to 0.428  modules per faction spawn but they don&amp;#8217;t drop that way. &amp;#160;Instead you&amp;#8217;ll  get 5 &amp;#8220;empty&amp;#8221; faction spawns (just tags and ammo) in a row and then one  with 3 modules. &amp;#160;It&amp;#8217;s very hit-or-miss. &amp;#160;This is part of the reason I  want to run more of these to shore up the numbers. &amp;#160;I don&amp;#8217;t think my  sample size is big enough yet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Etc.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Are  the Faction tags (True Sansha Brass Tag, Dark Blood Copper Tag, etc.)  good for anything? &amp;#160;I can&amp;#8217;t find a use for them beyond selling them on  the market.&amp;#160; Do the people who buy them have a use I don't know about?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Update 1:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;I ran sites for a few more hours.&amp;#160; I got a quite nice drop (see the pretty picture) and this increased the average to 24 million isk/hour.&amp;#160; That's still less than I can make running level 4 missions, but it's competitive.&amp;#160; This just emphasizes that payoff for highsec anomalies is VERY hit-or miss.&amp;#160; About 2/3 of my income for this so far is from the best two faction rat drops.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;img title=&quot;loot&quot; src=&quot;/blogs/media/blogs/srehn/LootPr0n001.png&quot; alt=&quot;loot&quot; /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I did</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I&#8217;ve  been speed-running high-sec anomalies. &#160;This is possible with the "new" (almost a year old)  scanning mechanic because, in most systems, &#160;you only need to use the  on-board scanner once to find all anomalies. &#160;(If you see any planets  more than 64 AU from your location you may need to warp closer to those  planets and scan again. &#160;Anomalies can spawn within 4 AU from any  planet.) &#160;By &#8220;speed-running&#8221; I mean that I just warp in, shoot the rats  and warp out. &#160;I do not loot/salvage any wrecks except for faction  wrecks. &#160;This is why I can run 13+ sites/hour, including the time to  jump around from system to system finding the sites. &#160;In an effort to get  an idea of just how good this is, ISK-wise, I&#8217;ve been keeping track and  doing this for a lot of hours.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I&#8217;ve  been doing this mostly in low-end highsec (0.5-0.8) in Sansha-rat  regions (Domain, Tash-Murkon, etc.). &#160;I also spent a little time hunting Blood Raiders' anomalies.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Fitting</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  decided that a cruiser would be best for this since it can tank more  than enough and the guns can still hit frigates pretty well. &#160;90% of the  rats in these anomalies are frigates and destroyers.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Omen Navy Issue</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Low<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x  Centii C-Type Small Armor Repairer (Yes, really. &#160;They&#8217;re cheap enough  and light on the power grid. &#160;This also gives a better tank than a  medium repper would even if I did have the PG to spare.)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x Energized Adaptive Nano Plating II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Damage Control II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Heat Sink II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Tracking Enhancer II</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Mid<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x 10MN Afterburner II</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">2x Capacitor Control Circuit II</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">High<br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">5x Heavy Modal Pulse Laser I (Imperial Navy Multifrequency M)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">1x Salvager I (only for faction spawns)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">3x Medium Capacitor Control Circuit I</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">5x Hobgoblin II</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Tank: 131dps (omni)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Gank: 341 dps (plus drones, if I launch them)</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Speed: 605m/s</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Results</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">So  far I&#8217;ve run 301 sites, made 53 million from bounties, 50 million from  T2 salvage from the faction spawns, 24 million from the high-meta items  that faction rats sometimes carry, and 221 million from the faction  modules they carried. &#160;This works out to 15.7 ISK/hour at my pace of  13.5 sites/hour or 1.16 million ISK/site if you run them faster or  slower. &#160;Most of the money is in the faction loot and that is a very  hit-or-miss thing so if you try this be patient. &#160;It takes a lot of  repetition before it&#8217;s worth it.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Good Parts</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ISK!  &#160;This works out to be somewhat less than I can earn doing level 4  missions (I&#8217;ll post my numbers on that later). &#160;It also has a bit of a  &#8220;treasure hunt&#8221; feel to it since sometimes you make very little and then  every once in a while you hit a jackpot. &#160;Example: one day I killed a  True Sansha Misshape which dropped a True Sansha Energized Adaptive  Nano Membrane, a True Sansha Small EMP Smartbomb, and a True Sansha Warp  Scrambler. &#160;In total, this drop was worth about 180 million ISK. &#160;All  of this came from running a Sansha Refuge site in a 0.8 system. &#160;Of  course, I did 61 other Sansha Refuge sites before that and only one  other of those sites gave me loot worth mentioning (a True Sansha Medium  Pulse Laser ~30M ISK).</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Also,  it&#8217;s in high-sec so being attacked is less of a worry (suicide gankers  are always relevant though). &#160;Scanning for anomalies is quick, compared  to scanning for deadspace plexes which takes a long time.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">For  bounties, the Dens as well as Hidden/Forsaken/Forlorn hideaways give  much better bounties than the other anomalies. &#160;This is mostly because  you fight more cruisers in these sites.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  also easy. &#160;You could run these sites in a T1 cruiser with only meta  modules. &#160;I wish I&#8217;d thought of this back when 15 million ISK/hour  sounded like a lot.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Bad Parts</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  a tedious way to spend your time and you&#8217;re not guaranteed to make more  than the very small amount of ISK from bounties. &#160;You won&#8217;t make nearly  as much as you could running anomalies in low-sec or null-sec either. </span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">It&#8217;s  also quite frustrating to finally get a faction spawn, open the wreck,  and see a tag and a faction laser crystal. &#160;ISK value: diddly squat.</span> There are also lots of faction modules that really aren't worth much, such as the "True Sansha Reflective Plating".<br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Strategies</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Many  systems will have zero or only a few anomalies. &#160;This is because  anomalies mostly respawn when someone runs them, and they could respawn  anywhere that gets the same kind of anomaly. &#160;The result is that the  most trafficked systems stay close to zero anomalies and the dead-end  boring systems often have over a dozen. &#160;It&#8217;s worth your time to go  places where nobody else goes. &#160;Remember that system with one gate and  no stations? &#160;Go there.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Run  the sites quickly. &#160;Most of the ISK comes from the rare faction spawns,  so your goal is to finish the site and &#8220;roll the dice&#8221; to see if you  get that spawn. &#160;If you don&#8217;t (and you usually won&#8217;t) then you move on  and do it all again. &#160;Work out what the ideal warp-to distance is for  each type of site you run. &#160;Some of them are better to snipe and for  some you want to be right in the middle of things. &#160;You&#8217;ll run the same  few sites (Hideaway and Refuge mostly) over and over so you&#8217;ll have no  shortage of practice.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">You  might want to skip drone sites. &#160;Their &#8220;faction spawns&#8221; are sentient  drones which drop drone parts, most of which aren&#8217;t worth much. &#160;Also,  since the drones don&#8217;t give bounties and you aren&#8217;t picking up loot  there&#8217;s no equivalent of a bounty payoff. &#160;I&#8217;m not sure yet whether the  faction rats from the higher-level sites (Refuge and Den) give better  loot than the low-level ones (Hideaway and Burrow) but the data imply  that that&#8217;s possible. &#160;I&#8217;ll need a bigger sample size to be sure, so  stay tuned.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Data Porn</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Here's the <a href="https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdGRjQVBiWUlOYk9ES3UxSHNLWnRqclE" target="_blank">spreadsheet</a>.&#160; It also contains my data on deadspace sites and mag/radar sites, which I might eventually write about if I feel like it.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  ran 301 sites and got 17 faction spawns (5.65%). &#160;260 were Sansha sites  with 13 True Sansha spawns (5.0%), 31 were drone sites with 3 Sentient  dronw spawns, and 10 were Blood Raider sites with 1 Dark Blood spawn.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Of  those 14 faction spawns (I don&#8217;t count the sentient drones; their drops  are droppings), I got 6 faction modules. &#160;This works out to 0.428  modules per faction spawn but they don&#8217;t drop that way. &#160;Instead you&#8217;ll  get 5 &#8220;empty&#8221; faction spawns (just tags and ammo) in a row and then one  with 3 modules. &#160;It&#8217;s very hit-or-miss. &#160;This is part of the reason I  want to run more of these to shore up the numbers. &#160;I don&#8217;t think my  sample size is big enough yet.</span><br /><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Etc.</span><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Are  the Faction tags (True Sansha Brass Tag, Dark Blood Copper Tag, etc.)  good for anything? &#160;I can&#8217;t find a use for them beyond selling them on  the market.&#160; Do the people who buy them have a use I don't know about?</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><br /><span style="text-decoration: underline;">Update 1:</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">I ran sites for a few more hours.&#160; I got a quite nice drop (see the pretty picture) and this increased the average to 24 million isk/hour.&#160; That's still less than I can make running level 4 missions, but it's competitive.&#160; This just emphasizes that payoff for highsec anomalies is VERY hit-or miss.&#160; About 2/3 of my income for this so far is from the best two faction rat drops.<br /></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><img title="loot" src="http://srehn.com/blogs/media/blogs/srehn/LootPr0n001.png" alt="loot" /><br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies#comments</comments>
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			<title>Eve Online: How I'm Quitting Eve Online</title>
			<link>http://srehn.com/blogs/index.php/2012/07/19/eve-online-how-i-m-quitting-eve-online</link>
			<pubDate>Thu, 19 Jul 2012 17:03:26 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>
<category domain="alt">games</category>
<category domain="alt">eve</category>			<guid isPermaLink="false">57@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;History&lt;/p&gt;
&lt;p&gt;I've been playing EVE Online since November 5, 2010.&amp;#160; I've always known I have the sort of addictive personality that would easily come to be addicted to good MMO games.&amp;#160; I knew that going in, and yet I still started EVE.&lt;/p&gt;
&lt;p&gt;Since then I've added two accounts (It's common for EVE players to have multiple accounts and to run multiple instances of the client software at the same time.) for a total of three accounts running at the same time.&amp;#160; That's something like $33-$45 a month, depending on how exactly I pay.&amp;#160; Lately I've been paying with in-game currency by buying &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension&quot;&gt;PLEX&lt;/a&gt;.&amp;#160; My main character has over 33 million SP, and the other two have about 25 million and 23 million, respectively.&lt;/p&gt;
&lt;p&gt;The Problem&lt;/p&gt;
&lt;p&gt;I've been playing the game too much (often 40+ hours/week, in addition to a full-time job).&amp;#160; I've been thinking about the game too much, and reading blogs about it, etc.&amp;#160; It's overwhelming and not nearly as much fun as it used to be.&amp;#160; Yet the urge to keep playing hasn't really gotten any weaker.&lt;/p&gt;
&lt;p&gt;The Goal&lt;/p&gt;
&lt;p&gt;I want to reduce my amount of EVE play to the point where it's cheap (little financial input from my real-world money) and not too intrusive on my time (no more than 1-2 hours/week max).&amp;#160; I've put a lot of time into developing my characters so I don't want to just abandon them, but reducing the play seems appropriate.&lt;/p&gt;
&lt;p&gt;I want to go down to just 1 active account, while retaining the ability to reactivate them without using real money.&amp;#160; I want to keep that 1 account running off of PLEX for a nice long time so that it can build up SP to spend on the skills I have planned out for it.&lt;/p&gt;
&lt;p&gt;Considerations&lt;/p&gt;
&lt;p&gt;I have a lot of business ventures and investments going on.&amp;#160; While these seem like they would be irrelevant to someone who won't be playing EVE, they are worth in-game money (ISK, InterStellar Kredits, the common currency of EVE Online ).&lt;/p&gt;
&lt;p&gt;I have a manufacturing POS running in a high-sec system.&amp;#160; The POS is worth a lot of ISK, and the raw materials and partly-completed products are worth even more.&amp;#160; I have several capital component BPOs that are being researched to sell for a profit.&lt;/p&gt;
&lt;p&gt;I have a lot of ships and posessions that I want to sell off to fund the PLEX to keep that main account running for such a long time.&lt;/p&gt;
&lt;p&gt;I had some long-standing buy orders up for materials I used to run my manufacturing.&amp;#160; They were very profitable (I'd estimate ~10-20 billion ISK profit, long-term)&lt;/p&gt;
&lt;p&gt;Method&lt;/p&gt;
&lt;p&gt;First, I'm not doing any of the &quot;grind&quot; types of activities to make ISK any more.&amp;#160; No mission running, no exploration, nothing like that.&amp;#160; I am running manufacturing and market-oriented activities, but only selling.&amp;#160; My buy orders are all cancelled, and I'm only maintaining the sell orders at a minimum level.&amp;#160; Mostly I'm letting the market take care of itself.&lt;/p&gt;
&lt;p&gt;I'm working through my stock of raw materials; turning them into manufactured goods.&amp;#160; I have some Triage Module IIs in production, which sell for quite a lot.&amp;#160; I have quite a lot of drones manufacturing.&amp;#160; These will be completed and sold, but no new jobs will be started.&lt;/p&gt;
&lt;p&gt;Once I'm done with manufacturing I will take the POS down and sell it on contracts.&amp;#160; It's worth about 2.5 billion itself (it's a large faction POS), and the manufacturing/research arrays are expensive too.&lt;/p&gt;
&lt;p&gt;I'm putting most of this money into PLEX which will go to the main character.&amp;#160; I want to run that character for at least a year off of PLEX; just logging in to change skills and maybe play around with newly-released content from time to time.&amp;#160; I want to reduce my temptation to backslide by doing the more grind-ey activities via the method of selling off the ships and equipment needed to perform those activities.&amp;#160; Hulks: Gone!&amp;#160; Mackinaws: Gone! Exploration Tengu: Gone!&lt;/p&gt;
&lt;p&gt;Outside of the game, I'm taking up other activities to use up my time.&lt;/p&gt;
&lt;p&gt;Progress so far:&lt;/p&gt;
&lt;p&gt;-I'm playing League of Legends (which is an MMO, but one which I know I get bored of quickly enough it won't be a problem).&lt;/p&gt;
&lt;p&gt;-I've also bought a copy of &lt;a href=&quot;http://endless-space.amplitude-studios.com/&quot;&gt;Endless Space&lt;/a&gt;,  which is a pretty good 4X style game.&amp;#160; I don't think I'll want to play  it compulsively though.&amp;#160; I'll probably write about both of these at some  point in the future.&lt;/p&gt;
&lt;p&gt;-I've stopped missions, mining, exploring.&amp;#160; No more grind!&lt;/p&gt;
&lt;p&gt;-I've sold off 5 of my capital component BPOs, and acquired about 13 PLEXes.&amp;#160; 4 more BPOs to go (as they finish research).&lt;/p&gt;
&lt;p&gt;-I've used up about 1/3 of my minerals for manufacturing stuff.&amp;#160; 2/3 left to go.&lt;/p&gt;
&lt;p&gt;-I've put a PLEX into the reverse-redeeming system for one of the accounts I'll be deactivating.&amp;#160; I will do the same with the other inactive account, and then&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Update:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Yeah, this isn't working so well.&amp;#160; I've reduced my reliance on Eve, but I still play.&amp;#160; I've moved to a different system and I run missions on a regular basis as of October, 2012.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/07/19/eve-online-how-i-m-quitting-eve-online&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>History</p>
<p>I've been playing EVE Online since November 5, 2010.&#160; I've always known I have the sort of addictive personality that would easily come to be addicted to good MMO games.&#160; I knew that going in, and yet I still started EVE.</p>
<p>Since then I've added two accounts (It's common for EVE players to have multiple accounts and to run multiple instances of the client software at the same time.) for a total of three accounts running at the same time.&#160; That's something like $33-$45 a month, depending on how exactly I pay.&#160; Lately I've been paying with in-game currency by buying <a href="http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension">PLEX</a>.&#160; My main character has over 33 million SP, and the other two have about 25 million and 23 million, respectively.</p>
<p>The Problem</p>
<p>I've been playing the game too much (often 40+ hours/week, in addition to a full-time job).&#160; I've been thinking about the game too much, and reading blogs about it, etc.&#160; It's overwhelming and not nearly as much fun as it used to be.&#160; Yet the urge to keep playing hasn't really gotten any weaker.</p>
<p>The Goal</p>
<p>I want to reduce my amount of EVE play to the point where it's cheap (little financial input from my real-world money) and not too intrusive on my time (no more than 1-2 hours/week max).&#160; I've put a lot of time into developing my characters so I don't want to just abandon them, but reducing the play seems appropriate.</p>
<p>I want to go down to just 1 active account, while retaining the ability to reactivate them without using real money.&#160; I want to keep that 1 account running off of PLEX for a nice long time so that it can build up SP to spend on the skills I have planned out for it.</p>
<p>Considerations</p>
<p>I have a lot of business ventures and investments going on.&#160; While these seem like they would be irrelevant to someone who won't be playing EVE, they are worth in-game money (ISK, InterStellar Kredits, the common currency of EVE Online ).</p>
<p>I have a manufacturing POS running in a high-sec system.&#160; The POS is worth a lot of ISK, and the raw materials and partly-completed products are worth even more.&#160; I have several capital component BPOs that are being researched to sell for a profit.</p>
<p>I have a lot of ships and posessions that I want to sell off to fund the PLEX to keep that main account running for such a long time.</p>
<p>I had some long-standing buy orders up for materials I used to run my manufacturing.&#160; They were very profitable (I'd estimate ~10-20 billion ISK profit, long-term)</p>
<p>Method</p>
<p>First, I'm not doing any of the "grind" types of activities to make ISK any more.&#160; No mission running, no exploration, nothing like that.&#160; I am running manufacturing and market-oriented activities, but only selling.&#160; My buy orders are all cancelled, and I'm only maintaining the sell orders at a minimum level.&#160; Mostly I'm letting the market take care of itself.</p>
<p>I'm working through my stock of raw materials; turning them into manufactured goods.&#160; I have some Triage Module IIs in production, which sell for quite a lot.&#160; I have quite a lot of drones manufacturing.&#160; These will be completed and sold, but no new jobs will be started.</p>
<p>Once I'm done with manufacturing I will take the POS down and sell it on contracts.&#160; It's worth about 2.5 billion itself (it's a large faction POS), and the manufacturing/research arrays are expensive too.</p>
<p>I'm putting most of this money into PLEX which will go to the main character.&#160; I want to run that character for at least a year off of PLEX; just logging in to change skills and maybe play around with newly-released content from time to time.&#160; I want to reduce my temptation to backslide by doing the more grind-ey activities via the method of selling off the ships and equipment needed to perform those activities.&#160; Hulks: Gone!&#160; Mackinaws: Gone! Exploration Tengu: Gone!</p>
<p>Outside of the game, I'm taking up other activities to use up my time.</p>
<p>Progress so far:</p>
<p>-I'm playing League of Legends (which is an MMO, but one which I know I get bored of quickly enough it won't be a problem).</p>
<p>-I've also bought a copy of <a href="http://endless-space.amplitude-studios.com/">Endless Space</a>,  which is a pretty good 4X style game.&#160; I don't think I'll want to play  it compulsively though.&#160; I'll probably write about both of these at some  point in the future.</p>
<p>-I've stopped missions, mining, exploring.&#160; No more grind!</p>
<p>-I've sold off 5 of my capital component BPOs, and acquired about 13 PLEXes.&#160; 4 more BPOs to go (as they finish research).</p>
<p>-I've used up about 1/3 of my minerals for manufacturing stuff.&#160; 2/3 left to go.</p>
<p>-I've put a PLEX into the reverse-redeeming system for one of the accounts I'll be deactivating.&#160; I will do the same with the other inactive account, and then</p>
<p>&#160;</p>
<p><strong><span style="text-decoration: underline;">Update:</span></strong></p>
<p>Yeah, this isn't working so well.&#160; I've reduced my reliance on Eve, but I still play.&#160; I've moved to a different system and I run missions on a regular basis as of October, 2012.</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/07/19/eve-online-how-i-m-quitting-eve-online">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Loot Nerf</title>
			<link>http://srehn.com/blogs/index.php/2012/06/26/eve-online-loot-nerf</link>
			<pubDate>Tue, 26 Jun 2012 16:28:44 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>			<guid isPermaLink="false">56@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I Did&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a title=&quot;mission-running&quot; href=&quot;/blogs/index.php/2012/02/08/mission-running&quot; target=&quot;_self&quot;&gt;I  ran a bunch of missions.&lt;/a&gt; The data I'm going to use for this post were all collected using a Nightmare on my main and a Noctis on my alt to loot/salvage the mission spaces.&amp;#160; I kept data on how much ISK I made on the missions, including detailed data on what loot I managed to get from them.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Comparison&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Time Spent Missioning; Before Nerf: 26.94 hours; After Nerf: 15.28 hours&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Total Missions; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Before Nerf: 69 missions; After Nerf: 48 missions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Missions/Hour; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Before Nerf: 2.56 missions/hour; After Nerf: 3.14 missions/hour (This is notably faster so it's possible that my slightly increased skills resulted in faster mission running.&amp;#160; My main is nearly maxed out, however, so there wasn't much change in skills.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Loot Income; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Before Nerf: 250.54 million ISK; After Nerf: 236.92 million ISK&amp;#160; (even though I spent fewer hours missioning)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;% of Income from Loot; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Before Nerf: 17.00%; After Nerf: 25.74%&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;% of Income from Drone Alloys: &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Before Nerf: 4.95%; After Nerf: 0% (Drones don't drop alloys any more.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;What we were told about the nerf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;In a devblog it was announced that drone alloys and meta-0 loot would all be removed from the loot drops when you kill NPCs in Eve.&amp;#160; The meta-0 loot would be replaced with a single unit of metal scraps each.&amp;#160; It was announced that the reason for this was to reduce the amount of minerals added to the economy from refining loot.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Both of these actions were clearly taken.&amp;#160; Whether they actually reduced the minerals from loot will be examined below.&amp;#160; You see, I kept actual data on how many of each high-refine item dropped during each of these data collection sessions and how much of each mineral each would refine into.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Loot value changes by category&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Ammo (only laser crystals refine into a large amount of minerals)&lt;/span&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 1.52%, After: 2.27% (Before the nerf, laser crystals amounted to 1.52% of the value of refinable loot; after the nerf they amounted to 2.27%.&amp;#160; I think this one is within the margin of error.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Metal Scraps -- Before: 0.99%, After: 1.52% (Obviously, they increased the drop rate.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Propulsion (MWDs, Afterburners, etc.) -- Before: 11.91%, After: 12.03% (The Prototype 100MN MWD is the big money item here, and being meta it was untouched by the nerf.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Armor Hardeners&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 12.89%, After: 12.41% (We lost the meta-0 hardeners, but the other meta are all worth more when refined anyway so it's no big loss.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Armor Plates&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 17.84%, After: 13.15% (The various meta-0 plates were woth a lot; particularly 800mm Reinforced Steel Plates I, so this loss is noticeable.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Cap Boosters &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 3.09%, After: 1.20% (The Meta-0 Heavy and Medium cap boosters were worth the most and had the highest drop rates.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Neuts&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before -- 1.74%, After: 1.80% (Almost all of the money is in Large Energy Neutralizers of various levels and the meta-0 version didn't drop even before the nerf, so there's no change here.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Energy Transfers&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 0.62%, After: 0.94% (Same as with the neuts; there was nothing to lose here.&amp;#160; I think the change is just statistical noise.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Nosferatus&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 3.38%, After: 5.85%&amp;#160; (All we lost here are the Medium Nosferatu I and Small Nosferatu I, whereas most of the money was in large NOS's.&amp;#160; I'm not sure whether this increase represents an actual incresaed drop rate or just statistical noise.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Lasers&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 18.52%, After: 12.09% (I mission in Amarr space so lasers are over-represented.&amp;#160; There was lots of money in things like Heavy Beam Laser I and Heavy Pulse Laser I.&amp;#160; These were flat-out removed.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Hybrid Turrets&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 4.91%, After: 3.14% (Similar to the lasers, the medium meta-0 stuff is gone.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Projectile Turrets&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 3.19%, After: 2.14% &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;(Similar to the lasers, the medium meta-0 stuff is gone.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Missile Launchers -- Before: 0.76%, After: 15.65% (This is mostly due to a trio of Arbalest heavy Missile Launchers I got during this time period.&amp;#160; This might be an increased drop rate but I just don't know.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Shield Transporters&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 2.09%, After: 0.71% (I think this is random noise since we only lost the Medium Shield Transporter I, which didn't make up much of my pre-nerf total.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Hull Repairers&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 0.57%, After: 0.00% (Medium Hull Repairer I - gone.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Cap Batteries&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 1.08%, After: 0.31% (Large Capacitor Battery I is gone, and that was significant.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Shield Boosters&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 0.76%, After: 0.50% (We lost the meta-0 ones, but I didn't get any XL or Large Meta-0 shield boosters before the nerf either.&amp;#160; Random noise, I think.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Shield Extenders&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 1.15%, After: 0.87% (We lost the Medium Shield Extender I, which wasn't worth much.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Shield Hardeners&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 1.30%, After: 0.31% (The meta-0 models were a big part of this field.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Smartbombs&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt; -- Before: 11.72%, After: 13.12% (This category is another weird outlier where the meta-0 stuff refines down to less minerals than the high meta stuff does.&amp;#160; That's why losing the medium meta SBs isn't a big deal.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Stuff I didn't keep data on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;I wish I had more specific data on things like high-meta ECMs, webs, jammers, etc. that sell for a lot even though they don't refine to much.&amp;#160; I suspect they're dropping at a higher rate now, but I can't prove it.&amp;#160; It could be just the effect of seeing the &quot;value&quot; at the bottom right of the inventory and not missing them in my cargo like I probably did before.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;Conclusions&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;It's undoubted that loot is now a lower volume than it used to be.&amp;#160; I can run missions for 4-5 hours straight without filling up my Noctis, unlike before the nerf.&amp;#160; It's possible that the loot now refines to less minerals than before, but I don't think so.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;What's clear, however, is that the loot from level-4 missions is &lt;a href=&quot;/blogs/index.php/2012/02/08/mission-running&quot;&gt;no less profitable&lt;/a&gt; to a mission runner now than it was before the Great Loot Nerf of '12.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/06/26/eve-online-loot-nerf&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I Did</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a title="mission-running" href="http://srehn.com/blogs/index.php/2012/02/08/mission-running" target="_self">I  ran a bunch of missions.</a> The data I'm going to use for this post were all collected using a Nightmare on my main and a Noctis on my alt to loot/salvage the mission spaces.&#160; I kept data on how much ISK I made on the missions, including detailed data on what loot I managed to get from them.</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><br /><span style="text-decoration: underline;">Comparison</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Time Spent Missioning; Before Nerf: 26.94 hours; After Nerf: 15.28 hours</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Total Missions; </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Before Nerf: 69 missions; After Nerf: 48 missions</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Missions/Hour; </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Before Nerf: 2.56 missions/hour; After Nerf: 3.14 missions/hour (This is notably faster so it's possible that my slightly increased skills resulted in faster mission running.&#160; My main is nearly maxed out, however, so there wasn't much change in skills.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Loot Income; </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Before Nerf: 250.54 million ISK; After Nerf: 236.92 million ISK&#160; (even though I spent fewer hours missioning)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">% of Income from Loot; </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Before Nerf: 17.00%; After Nerf: 25.74%</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">% of Income from Drone Alloys: </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Before Nerf: 4.95%; After Nerf: 0% (Drones don't drop alloys any more.)</span></span></p>
<p><span style="text-decoration: underline;"><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">What we were told about the nerf</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">In a devblog it was announced that drone alloys and meta-0 loot would all be removed from the loot drops when you kill NPCs in Eve.&#160; The meta-0 loot would be replaced with a single unit of metal scraps each.&#160; It was announced that the reason for this was to reduce the amount of minerals added to the economy from refining loot.<br /></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Both of these actions were clearly taken.&#160; Whether they actually reduced the minerals from loot will be examined below.&#160; You see, I kept actual data on how many of each high-refine item dropped during each of these data collection sessions and how much of each mineral each would refine into.</span></span></p>
<p><span style="text-decoration: underline;"><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Loot value changes by category</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Ammo (only laser crystals refine into a large amount of minerals)</span><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 1.52%, After: 2.27% (Before the nerf, laser crystals amounted to 1.52% of the value of refinable loot; after the nerf they amounted to 2.27%.&#160; I think this one is within the margin of error.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Metal Scraps -- Before: 0.99%, After: 1.52% (Obviously, they increased the drop rate.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Propulsion (MWDs, Afterburners, etc.) -- Before: 11.91%, After: 12.03% (The Prototype 100MN MWD is the big money item here, and being meta it was untouched by the nerf.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Armor Hardeners</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 12.89%, After: 12.41% (We lost the meta-0 hardeners, but the other meta are all worth more when refined anyway so it's no big loss.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Armor Plates</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 17.84%, After: 13.15% (The various meta-0 plates were woth a lot; particularly 800mm Reinforced Steel Plates I, so this loss is noticeable.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Cap Boosters </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 3.09%, After: 1.20% (The Meta-0 Heavy and Medium cap boosters were worth the most and had the highest drop rates.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Neuts</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before -- 1.74%, After: 1.80% (Almost all of the money is in Large Energy Neutralizers of various levels and the meta-0 version didn't drop even before the nerf, so there's no change here.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Energy Transfers</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 0.62%, After: 0.94% (Same as with the neuts; there was nothing to lose here.&#160; I think the change is just statistical noise.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Nosferatus</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 3.38%, After: 5.85%&#160; (All we lost here are the Medium Nosferatu I and Small Nosferatu I, whereas most of the money was in large NOS's.&#160; I'm not sure whether this increase represents an actual incresaed drop rate or just statistical noise.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Lasers</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 18.52%, After: 12.09% (I mission in Amarr space so lasers are over-represented.&#160; There was lots of money in things like Heavy Beam Laser I and Heavy Pulse Laser I.&#160; These were flat-out removed.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Hybrid Turrets</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 4.91%, After: 3.14% (Similar to the lasers, the medium meta-0 stuff is gone.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Projectile Turrets</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 3.19%, After: 2.14% </span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">(Similar to the lasers, the medium meta-0 stuff is gone.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Missile Launchers -- Before: 0.76%, After: 15.65% (This is mostly due to a trio of Arbalest heavy Missile Launchers I got during this time period.&#160; This might be an increased drop rate but I just don't know.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Shield Transporters</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 2.09%, After: 0.71% (I think this is random noise since we only lost the Medium Shield Transporter I, which didn't make up much of my pre-nerf total.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Hull Repairers</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 0.57%, After: 0.00% (Medium Hull Repairer I - gone.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Cap Batteries</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 1.08%, After: 0.31% (Large Capacitor Battery I is gone, and that was significant.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Shield Boosters</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 0.76%, After: 0.50% (We lost the meta-0 ones, but I didn't get any XL or Large Meta-0 shield boosters before the nerf either.&#160; Random noise, I think.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Shield Extenders</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 1.15%, After: 0.87% (We lost the Medium Shield Extender I, which wasn't worth much.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Shield Hardeners</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 1.30%, After: 0.31% (The meta-0 models were a big part of this field.)</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Smartbombs</span></span><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"> -- Before: 11.72%, After: 13.12% (This category is another weird outlier where the meta-0 stuff refines down to less minerals than the high meta stuff does.&#160; That's why losing the medium meta SBs isn't a big deal.)</span></span></p>
<p><span style="text-decoration: underline;"><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Stuff I didn't keep data on</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">I wish I had more specific data on things like high-meta ECMs, webs, jammers, etc. that sell for a lot even though they don't refine to much.&#160; I suspect they're dropping at a higher rate now, but I can't prove it.&#160; It could be just the effect of seeing the "value" at the bottom right of the inventory and not missing them in my cargo like I probably did before.</span></span></p>
<p><span style="text-decoration: underline;"><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">Conclusions</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">It's undoubted that loot is now a lower volume than it used to be.&#160; I can run missions for 4-5 hours straight without filling up my Noctis, unlike before the nerf.&#160; It's possible that the loot now refines to less minerals than before, but I don't think so.</span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;">What's clear, however, is that the loot from level-4 missions is <a href="http://srehn.com/blogs/index.php/2012/02/08/mission-running">no less profitable</a> to a mission runner now than it was before the Great Loot Nerf of '12.<br /></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/06/26/eve-online-loot-nerf">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Mission Running</title>
			<link>http://srehn.com/blogs/index.php/2012/02/08/mission-running</link>
			<pubDate>Wed, 08 Feb 2012 22:12:25 +0000</pubDate>			<dc:creator>Steven</dc:creator>
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<category domain="alt">eve</category>
<category domain="alt">spreadsheets</category>			<guid isPermaLink="false">54@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;(Updated June 25, 2012.&amp;#160; I've run a bunch of hours with a Nightmare/Noctis combination again (after the loot nerf) to collect data comparing the two.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I Did&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  ran a bunch of missions for &lt;a href=&quot;http://eve-agents.com/&quot;&gt;agents&lt;/a&gt; in high-security space in Eve  Online. &amp;#160;Yes, I know, quite novel. &amp;#160;The difference is that I &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdC04VXZUT2ZCd2tXRXAyRHFlTTZJN3c&quot;&gt;kept  careful track&lt;/a&gt; of things like time spent, loot value, salvage value,  loyalty points (LPs), and bounties. &amp;#160;With this data, I was able to  produce a reasonably accurate calculation of the income in ISK/hour.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  was very realistic about this. &amp;#160;I ran the missions the way I really do,  not just including the good ones. &amp;#160;For example, one time when running  The Anomaly (3 of 3), I forgot to bring the scientist along until I was  in the final room. &amp;#160;That meant I had to go back to station and get him,  and that added to the time and reduced the ISK/hour for that session.  &amp;#160;This is included in the calculation because stuff like that really  happens. &amp;#160;To skip that one would be unrealistic.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  also broke it down by different ship types and mission levels. &amp;#160;I  haven&amp;#8217;t spent as much time on levels 1-3 yet as I would like, but I&amp;#8217;ll  get around to it eventually.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Data by Ship Type and Mission Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L1  Missions; Imperial Navy Slicer: 1.18 hours, 10 missions, 2.16 million  ISK, 1,173 LP (counted as 1000 ISK/LP), so 3.33 million ISK or 2.82  million ISK/hour.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L2  Missions; Omen Navy Issue: 0.85 hours (yes, I know), 4 missions, 2.91  million isk, 1,756 LP (counted as 1000 ISK/LP), so 4.67 million ISK or  5.49 million ISK/hour.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L3 Missions (none done yet)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4  Missions; Apocalypse Navy Issue: 25.43 hours, 37 missions, 440.66  million ISK, 126,566 LP (counted as 1000 ISK/LP), 30.88 million ISK in  bonus/loot items (only collected when convenient and expensive), so  594.33 million ISK total or 23.37 million ISK/hour. &amp;#160;Note that this is  slightly less than I could make &lt;a href=&quot;/blogs/index.php/2012/01/27/eve-online-highsec-anomalies&quot;&gt;running high-sec anomalies&lt;/a&gt; in the Omen  Navy Issue listed above.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4  Missions; &lt;a href=&quot;http://jestertrek.blogspot.com/2011/04/fit-of-week-endgame-nightmare.html&quot;&gt;Nightmare&lt;/a&gt;: 39.32 hours, 68 missions, 738.05 million ISK in  bounties/rewards, 235,121 LP (counted as 1000 ISK/LP), 212.41 million  ISK in loot (Tech 2 tractor beam FTW!), 40.15 million ISK in drone  alloys, 164.17 million ISK in salvage (I could probably increase this  subtotal by training salvaging skills higher. &amp;#160;It sometimes takes a lot  of cycles to finish.), for a total of 1389.91 million ISK or 35.35  million ISK/hour. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4 Missions; Nightmare with an alt in a Noctis following (before loot nerf): 26.94 hours, 69 missions, 632.43 million ISK in bounties/rewards, 294,820 LP (counted as 1000 ISK/LP), 250.54 million ISK worth of loot (it's easy to loot everything on the field with a Noctis), 72.96 million ISK in drone alloys, 223.02 million ISK from salvage, for a total of 1473.78 million ISK.&amp;#160; This works out to 54.70 million ISK/hour.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;L4 Missions; Nightmare with an alt in a Noctis following (after loot nerf): 15.28 hours, 48 missions, 349.85 million ISK in bounties/rewards, 197,467 LP (counted as 1000 ISK/LP), 236.92 million ISK worth of loot, NO drone alloys (they've been removed, mostly), 136.18 million ISK from salvage, for a total of 920.39 million ISK.&amp;#160; This works out to 60.22 million ISK/hour.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: arial,helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;(Note:  I only looted/salvaged when flying ships that can do it while I&amp;#8217;m  running the mission without sacrificing DPS too much. &amp;#160;Currently this is  just the Nightmare, though once I get a Paladin I&amp;#8217;ll try it with that  too.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;What I Got Out of It&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Well, ISK (the currency of Eve Online) essentially, but much of it comes in different forms.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;ISK:  Bounties from shooting pirates and the ISK part of the rewards for  finishing missions. &amp;#160;This is the most straightforward part of the  income. &amp;#160;Keep in mind that part of the official reward is based on  completing the mission quickly. &amp;#160;I don&amp;#8217;t think I turned in any missions  too late during this recording period. &amp;#160;Direct ISK made up 53.1% of the  income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Loyalty_point&quot;&gt;Loyalty  Points&lt;/a&gt; (LP): These are points for trading for limited-availability  items from the corporation you worked for. &amp;#160;If you&amp;#8217;re smart about it you  can often get 1000 ISK per LP for the empire corporations (often much  more for pirate corps, BTW). &amp;#160;LPs made up 16.9% oof the income in the  Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Loot:  Things you pick up out of the wrecks of your NPC enemies can often be  valuable. &amp;#160;I&amp;#8217;ve particularly noticed that large Blood Raiders and  Sansha&amp;#8217;s wrecks tend to have things like large smartbombs, 1600mm armor  plates and large lasers, each of which are worth many hundreds of  thousands of ISK. &amp;#160;The new Tech 2 tractor beams (24km range and 600m/s  tractoring speed vs 20km range and 500m/s tractoring speed for the Tech 1  version) is very helpful here. &amp;#160;Yes, I also invent Tech 2 tractor  beams. &amp;#160;What? &amp;#160;Conflicts of interest are legit in Eve. &amp;#160;Loot made up  15.3% of the income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&amp;amp;_Research:Materials:Alloys_&amp;amp;_Compounds&quot;&gt;Drone  Alloys&lt;/a&gt;: Technically these are loot, but they&amp;#8217;re the only kind of loot  from rogue drones (aside from Sentient Drone faction spawns, but those  are just broken, in a bad way, IMHO). &amp;#160;Drone alloys made up 2.9% of the  income in the Nightmare sample, but that obviously will vary wildly  depending on how many Rogue Drone missions you get. &amp;#160;In general, I avoid  drone missions if I&amp;#8217;m not flying a ship with a tractor beam.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Salvage&quot;&gt;Salvage&lt;/a&gt;: Running a salvager module on the wreck you just tractored in eventually results in salvage. &amp;#160;These are strange 0.01 m&lt;/span&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: super;&quot;&gt;3&lt;/span&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt; items that can be used to manufacture rigs. &amp;#160;Most of the different  items are worth very little but if you salvage all the time  (particularly large wrecks) they average out to be worth it. &amp;#160;Salvage  makes up 11.8% of the income in the Nightmare sample.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Standing&quot;&gt;Standings&lt;/a&gt;:  You also gain standings with a corp for running their missions. &amp;#160;This  is the only non-ISK-convertible thing you get out of mission-running.  &amp;#160;If you do the faction missions they improve your standing with the  faction and the corp and make your standing with the faction&amp;#8217;s enemies  worse. &amp;#160;I usually do faction missions, depending on how the faction&amp;#8217;s  enemies feel about me. &amp;#160;It&amp;#8217;s possible to get good standings with every  faction if you work for both sides of a particular enmity. &amp;#160;(I do both  Amarr and Minmatar missions, myself.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Risks Involved&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Mostly  I risked my ship. &amp;#160;You can&amp;#8217;t lose a ship you don&amp;#8217;t undock, but you  can&amp;#8217;t run missions in it either. &amp;#160;Unfortunately the best ships for  mission running also tend to be the most expensive. &amp;#160;This creates an  inherent tradeoff between running missions quickly and risking more ISK.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Based  on my past performance, the most likely way to lose my ship is by  flying stupid against the NPC pirates. &amp;#160;I&amp;#8217;ve done pretty well in the  last 60+ hours of level 4s, but I will screw up again eventually. &amp;#160;At  best some day my internet connection will glitch at exactly the wrong  time and I&amp;#8217;ll log back in to a pod.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  mostly minimize this risk by making sure that my ship has relatively  little value to a &lt;a href=&quot;http://toonu.wordpress.com/2010/09/07/eve-suicide-ganking-wtf-is-it/&quot;&gt;suicide gank&lt;/a&gt;er. &amp;#160;Yes the Nightmare will show up as 1  billion ISK plus on someone&amp;#8217;s killboard if shey shoot it, but it won&amp;#8217;t  drop much. &amp;#160;The only faction+ equipment is the 3 Imperial Navy Heat  Sinks (worth about 120 million ISK total). &amp;#160;Everything else is Tech 2 or  high-meta tech 1 (I&amp;#8217;m working on the large beams. &amp;#160;Less than a week  left.) so the drops from the wreck won&amp;#8217;t be worth much.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;I  also minimize risk by being very careful of mission invaders. &amp;#160;If  someone shows up and it&amp;#8217;s clear they&amp;#8217;re just interested in salvaging, I  finish the mission. &amp;#160;The moment they turn flashy (usually by shooting a  wreck), I leave. &amp;#160;No it doesn&amp;#8217;t mean they&amp;#8217;re dangerous to me yet, but it  does mean they&amp;#8217;re trying to trick me into shooting them so they can  kill me without getting Concordokkened. &amp;#160;Flying an expensive ship makes  me wary of that. &amp;#160;Maybe they could trick me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Prerequisites&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Well,  obviously you need to be &lt;a href=&quot;http://jestertrek.blogspot.com/2011/04/guide-solo-l4-missioning-part-2.html&quot;&gt;able to&lt;/a&gt; &lt;a href=&quot;http://jestertrek.blogspot.com/2011/03/guide-solo-l4-missioning-part-1.html&quot;&gt;do level 4 combat missions&lt;/a&gt;. &amp;#160;This  requires standings with an appropriate corporation. &amp;#160;If you&amp;#8217;re all about  the missions, I recommend looking at their LP store before you start.  &amp;#160;There seem to be 2 tiers of corp LP stores for each faction; one has  about half of the stuff (mostly lower value offers) and the other tier  has everything available. &amp;#160;Look for the weapon specialization  skillbooks. &amp;#160;If they&amp;#8217;re available, then the corp probably has a good LP  store. &amp;#160;I&amp;#8217;ll write up an post about converting LP to ISK later. &amp;#160;I  have a couple of spreadsheets on the topic already, but I&amp;#8217;m not quite  happy with them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Also,  you need a ship that can handle level 4 combat missions. &amp;#160;The standard  advice is a battleship of your chosen type (Ravens seem to be popular,  though I prefer to shoot lasers) with a completely Tech 2 tank. &amp;#160;This  means that your armor/shield repairer, resistance modules, and capacitor  recharge modules should all be tech 2 before you undock the thing. &amp;#160;Of  course, I was running level 4 missions (and losing battleships) before I  had a completely tech 2 tank, so it all depends on how risk-averse you  are. &amp;#160;Fly whatever way is fun for you!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Variation by Security Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;The  security level of the space your agent is in makes a difference for the  payouts of the mission. &amp;#160;The LP and ISK the agent offers are the only  part that changes here. &amp;#160;Everything else (bounties, loot, salvage, etc.)  is exactly the same whether you do it in 1.0 sec or deep nullsec.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Of  course, the security hit and the response time of Concord if you get  suicide ganked is worse at lower security levels of highsec too.  Obviously if you take a mission in &amp;lt; 0.4 space there&amp;#8217;s no concord at  all. &amp;#160;Whether the space is safe for you or not depends on a lot of  things. &amp;#160;If your corp is based in NPC nullsec then missions might be  your best income source. &amp;#160;Pirate faction implants sell for a high markup  if you can get &amp;#8216;em to Jita.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;&quot;&gt;Why Keeping Track Matters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;If your objective &lt;/span&gt;is to maximize your ISK/hour, then you need to keep track at some point.&amp;#160; Otherwise you're just guessing that a Nightmare is better than a Paladin, or a Golem is better than a Rattlesnake.&amp;#160; Guessing may be good enough for most people but I wanted hard numbers, so I'm working on it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/02/08/mission-running&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline;">(Updated June 25, 2012.&#160; I've run a bunch of hours with a Nightmare/Noctis combination again (after the loot nerf) to collect data comparing the two.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I Did</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  ran a bunch of missions for <a href="http://eve-agents.com/">agents</a> in high-security space in Eve  Online. &#160;Yes, I know, quite novel. &#160;The difference is that I <a href="https://docs.google.com/spreadsheet/ccc?key=0AoiHyMjMNKBgdC04VXZUT2ZCd2tXRXAyRHFlTTZJN3c">kept  careful track</a> of things like time spent, loot value, salvage value,  loyalty points (LPs), and bounties. &#160;With this data, I was able to  produce a reasonably accurate calculation of the income in ISK/hour.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  was very realistic about this. &#160;I ran the missions the way I really do,  not just including the good ones. &#160;For example, one time when running  The Anomaly (3 of 3), I forgot to bring the scientist along until I was  in the final room. &#160;That meant I had to go back to station and get him,  and that added to the time and reduced the ISK/hour for that session.  &#160;This is included in the calculation because stuff like that really  happens. &#160;To skip that one would be unrealistic.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  also broke it down by different ship types and mission levels. &#160;I  haven&#8217;t spent as much time on levels 1-3 yet as I would like, but I&#8217;ll  get around to it eventually.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Data by Ship Type and Mission Level</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L1  Missions; Imperial Navy Slicer: 1.18 hours, 10 missions, 2.16 million  ISK, 1,173 LP (counted as 1000 ISK/LP), so 3.33 million ISK or 2.82  million ISK/hour.</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L2  Missions; Omen Navy Issue: 0.85 hours (yes, I know), 4 missions, 2.91  million isk, 1,756 LP (counted as 1000 ISK/LP), so 4.67 million ISK or  5.49 million ISK/hour.</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L3 Missions (none done yet)</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4  Missions; Apocalypse Navy Issue: 25.43 hours, 37 missions, 440.66  million ISK, 126,566 LP (counted as 1000 ISK/LP), 30.88 million ISK in  bonus/loot items (only collected when convenient and expensive), so  594.33 million ISK total or 23.37 million ISK/hour. &#160;Note that this is  slightly less than I could make <a href="http://srehn.com/blogs/index.php/2012/01/27/eve-online-highsec-anomalies">running high-sec anomalies</a> in the Omen  Navy Issue listed above.</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4  Missions; <a href="http://jestertrek.blogspot.com/2011/04/fit-of-week-endgame-nightmare.html">Nightmare</a>: 39.32 hours, 68 missions, 738.05 million ISK in  bounties/rewards, 235,121 LP (counted as 1000 ISK/LP), 212.41 million  ISK in loot (Tech 2 tractor beam FTW!), 40.15 million ISK in drone  alloys, 164.17 million ISK in salvage (I could probably increase this  subtotal by training salvaging skills higher. &#160;It sometimes takes a lot  of cycles to finish.), for a total of 1389.91 million ISK or 35.35  million ISK/hour. </span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4 Missions; Nightmare with an alt in a Noctis following (before loot nerf): 26.94 hours, 69 missions, 632.43 million ISK in bounties/rewards, 294,820 LP (counted as 1000 ISK/LP), 250.54 million ISK worth of loot (it's easy to loot everything on the field with a Noctis), 72.96 million ISK in drone alloys, 223.02 million ISK from salvage, for a total of 1473.78 million ISK.&#160; This works out to 54.70 million ISK/hour.</span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">L4 Missions; Nightmare with an alt in a Noctis following (after loot nerf): 15.28 hours, 48 missions, 349.85 million ISK in bounties/rewards, 197,467 LP (counted as 1000 ISK/LP), 236.92 million ISK worth of loot, NO drone alloys (they've been removed, mostly), 136.18 million ISK from salvage, for a total of 920.39 million ISK.&#160; This works out to 60.22 million ISK/hour.<br /></span></span></span></p>
<p><span style="font-size: medium;"><span style="font-family: arial,helvetica,sans-serif;"><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">(Note:  I only looted/salvaged when flying ships that can do it while I&#8217;m  running the mission without sacrificing DPS too much. &#160;Currently this is  just the Nightmare, though once I get a Paladin I&#8217;ll try it with that  too.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">What I Got Out of It</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Well, ISK (the currency of Eve Online) essentially, but much of it comes in different forms.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">ISK:  Bounties from shooting pirates and the ISK part of the rewards for  finishing missions. &#160;This is the most straightforward part of the  income. &#160;Keep in mind that part of the official reward is based on  completing the mission quickly. &#160;I don&#8217;t think I turned in any missions  too late during this recording period. &#160;Direct ISK made up 53.1% of the  income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Loyalty_point">Loyalty  Points</a> (LP): These are points for trading for limited-availability  items from the corporation you worked for. &#160;If you&#8217;re smart about it you  can often get 1000 ISK per LP for the empire corporations (often much  more for pirate corps, BTW). &#160;LPs made up 16.9% oof the income in the  Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Loot:  Things you pick up out of the wrecks of your NPC enemies can often be  valuable. &#160;I&#8217;ve particularly noticed that large Blood Raiders and  Sansha&#8217;s wrecks tend to have things like large smartbombs, 1600mm armor  plates and large lasers, each of which are worth many hundreds of  thousands of ISK. &#160;The new Tech 2 tractor beams (24km range and 600m/s  tractoring speed vs 20km range and 500m/s tractoring speed for the Tech 1  version) is very helpful here. &#160;Yes, I also invent Tech 2 tractor  beams. &#160;What? &#160;Conflicts of interest are legit in Eve. &#160;Loot made up  15.3% of the income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&amp;_Research:Materials:Alloys_&amp;_Compounds">Drone  Alloys</a>: Technically these are loot, but they&#8217;re the only kind of loot  from rogue drones (aside from Sentient Drone faction spawns, but those  are just broken, in a bad way, IMHO). &#160;Drone alloys made up 2.9% of the  income in the Nightmare sample, but that obviously will vary wildly  depending on how many Rogue Drone missions you get. &#160;In general, I avoid  drone missions if I&#8217;m not flying a ship with a tractor beam.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Salvage">Salvage</a>: Running a salvager module on the wreck you just tractored in eventually results in salvage. &#160;These are strange 0.01 m</span><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: super;">3</span><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"> items that can be used to manufacture rigs. &#160;Most of the different  items are worth very little but if you salvage all the time  (particularly large wrecks) they average out to be worth it. &#160;Salvage  makes up 11.8% of the income in the Nightmare sample.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><a href="http://wiki.eveonline.com/en/wiki/Standing">Standings</a>:  You also gain standings with a corp for running their missions. &#160;This  is the only non-ISK-convertible thing you get out of mission-running.  &#160;If you do the faction missions they improve your standing with the  faction and the corp and make your standing with the faction&#8217;s enemies  worse. &#160;I usually do faction missions, depending on how the faction&#8217;s  enemies feel about me. &#160;It&#8217;s possible to get good standings with every  faction if you work for both sides of a particular enmity. &#160;(I do both  Amarr and Minmatar missions, myself.)</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Risks Involved</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Mostly  I risked my ship. &#160;You can&#8217;t lose a ship you don&#8217;t undock, but you  can&#8217;t run missions in it either. &#160;Unfortunately the best ships for  mission running also tend to be the most expensive. &#160;This creates an  inherent tradeoff between running missions quickly and risking more ISK.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Based  on my past performance, the most likely way to lose my ship is by  flying stupid against the NPC pirates. &#160;I&#8217;ve done pretty well in the  last 60+ hours of level 4s, but I will screw up again eventually. &#160;At  best some day my internet connection will glitch at exactly the wrong  time and I&#8217;ll log back in to a pod.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  mostly minimize this risk by making sure that my ship has relatively  little value to a <a href="http://toonu.wordpress.com/2010/09/07/eve-suicide-ganking-wtf-is-it/">suicide gank</a>er. &#160;Yes the Nightmare will show up as 1  billion ISK plus on someone&#8217;s killboard if shey shoot it, but it won&#8217;t  drop much. &#160;The only faction+ equipment is the 3 Imperial Navy Heat  Sinks (worth about 120 million ISK total). &#160;Everything else is Tech 2 or  high-meta tech 1 (I&#8217;m working on the large beams. &#160;Less than a week  left.) so the drops from the wreck won&#8217;t be worth much.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">I  also minimize risk by being very careful of mission invaders. &#160;If  someone shows up and it&#8217;s clear they&#8217;re just interested in salvaging, I  finish the mission. &#160;The moment they turn flashy (usually by shooting a  wreck), I leave. &#160;No it doesn&#8217;t mean they&#8217;re dangerous to me yet, but it  does mean they&#8217;re trying to trick me into shooting them so they can  kill me without getting Concordokkened. &#160;Flying an expensive ship makes  me wary of that. &#160;Maybe they could trick me.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Prerequisites</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Well,  obviously you need to be <a href="http://jestertrek.blogspot.com/2011/04/guide-solo-l4-missioning-part-2.html">able to</a> <a href="http://jestertrek.blogspot.com/2011/03/guide-solo-l4-missioning-part-1.html">do level 4 combat missions</a>. &#160;This  requires standings with an appropriate corporation. &#160;If you&#8217;re all about  the missions, I recommend looking at their LP store before you start.  &#160;There seem to be 2 tiers of corp LP stores for each faction; one has  about half of the stuff (mostly lower value offers) and the other tier  has everything available. &#160;Look for the weapon specialization  skillbooks. &#160;If they&#8217;re available, then the corp probably has a good LP  store. &#160;I&#8217;ll write up an post about converting LP to ISK later. &#160;I  have a couple of spreadsheets on the topic already, but I&#8217;m not quite  happy with them.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Also,  you need a ship that can handle level 4 combat missions. &#160;The standard  advice is a battleship of your chosen type (Ravens seem to be popular,  though I prefer to shoot lasers) with a completely Tech 2 tank. &#160;This  means that your armor/shield repairer, resistance modules, and capacitor  recharge modules should all be tech 2 before you undock the thing. &#160;Of  course, I was running level 4 missions (and losing battleships) before I  had a completely tech 2 tank, so it all depends on how risk-averse you  are. &#160;Fly whatever way is fun for you!</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Variation by Security Level</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">The  security level of the space your agent is in makes a difference for the  payouts of the mission. &#160;The LP and ISK the agent offers are the only  part that changes here. &#160;Everything else (bounties, loot, salvage, etc.)  is exactly the same whether you do it in 1.0 sec or deep nullsec.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Of  course, the security hit and the response time of Concord if you get  suicide ganked is worse at lower security levels of highsec too.  Obviously if you take a mission in &lt; 0.4 space there&#8217;s no concord at  all. &#160;Whether the space is safe for you or not depends on a lot of  things. &#160;If your corp is based in NPC nullsec then missions might be  your best income source. &#160;Pirate faction implants sell for a high markup  if you can get &#8216;em to Jita.</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; vertical-align: baseline; text-decoration: underline;">Why Keeping Track Matters</span><br /><br /><span style="color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">If your objective </span>is to maximize your ISK/hour, then you need to keep track at some point.&#160; Otherwise you're just guessing that a Nightmare is better than a Paladin, or a Golem is better than a Rattlesnake.&#160; Guessing may be good enough for most people but I wanted hard numbers, so I'm working on it.<br /><br /></span></span></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/02/08/mission-running">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Eve Online: Refining Anomalies</title>
			<link>http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies</link>
			<pubDate>Wed, 15 Feb 2012 05:04:54 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">blog</category>
<category domain="alt">games</category>
<category domain="alt">eve</category>
<category domain="alt">spreadsheets</category>			<guid isPermaLink="false">55@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;I'm working on a spreadsheet to calculate whether each loot item should be reprocessed or sold on the market (I'll write a post about it soon) and I've noticed a few oddities.&lt;/p&gt;
&lt;p&gt;Medium meta smartbombs (e.g. Medium Rudimentary Concussion Bomb I) reprocess to slightly more minerals than large meta smartbombs (e.g. Large YF-12A Smartbomb).&amp;#160; It's only about 5% more, but usually medium modules reprocess to less than half of the minerals of their large equivalent.&amp;#160; This is likely a mistake.&lt;/p&gt;
&lt;p&gt;The meta armor hardeners refine to about 1.5x-3x the minerals of the meta-0 armor hardeners; mostly tritanium and pyerite.&amp;#160; Meta modules usually refine to less than the meta-0 hardeners.&lt;/p&gt;
&lt;p&gt;Meta heavy cap boosters refine into about twice as many minerals as the meta-0 version.&lt;/p&gt;
&lt;p&gt;Wow, missile launchers (even battleship-sized launchers) reprocess down to a tiny little pile of minerals.&amp;#160; It's like there's nothing in them.&amp;#160; It's a little disconcerting considering how big a stack of minerals you get out of similar sized turrets.&lt;/p&gt;
&lt;p&gt;&quot;&lt;a href=&quot;http://games.chruker.dk/eve_online/item.php?type_id=6807&quot;&gt;&lt;strong&gt;Focused Afocal Pulse Maser I&lt;/strong&gt;&lt;/a&gt;&quot; - What a silly name... [If you don't get it... &quot;afocal&quot; means either not focused or not able to be focused.&amp;#160; &quot;Focused afocal&quot; is an oxymoron.]&lt;/p&gt;
&lt;p&gt;Quite a few modules have a mineral in their reprocess list with 0 units.&amp;#160; This is not just a bug in the database; it appears in-game too.&amp;#160; I think these are a result of the 'loot nerf' of long ago.&amp;#160; This nerf reduced the refine amount of most meta items (I think by half) and reduced the drop rate of meta-0 items in an attempt to reduce the impact of reprocessed loot on the minerals market.&amp;#160; For those meta-0 items that contain just 1 of a particular mineral, half of that is 1/2.&amp;#160; This 1/2 must have been rounded down to 0, since you can't have half a unit of a mineral in Eve.&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p>I'm working on a spreadsheet to calculate whether each loot item should be reprocessed or sold on the market (I'll write a post about it soon) and I've noticed a few oddities.</p>
<p>Medium meta smartbombs (e.g. Medium Rudimentary Concussion Bomb I) reprocess to slightly more minerals than large meta smartbombs (e.g. Large YF-12A Smartbomb).&#160; It's only about 5% more, but usually medium modules reprocess to less than half of the minerals of their large equivalent.&#160; This is likely a mistake.</p>
<p>The meta armor hardeners refine to about 1.5x-3x the minerals of the meta-0 armor hardeners; mostly tritanium and pyerite.&#160; Meta modules usually refine to less than the meta-0 hardeners.</p>
<p>Meta heavy cap boosters refine into about twice as many minerals as the meta-0 version.</p>
<p>Wow, missile launchers (even battleship-sized launchers) reprocess down to a tiny little pile of minerals.&#160; It's like there's nothing in them.&#160; It's a little disconcerting considering how big a stack of minerals you get out of similar sized turrets.</p>
<p>"<a href="http://games.chruker.dk/eve_online/item.php?type_id=6807"><strong>Focused Afocal Pulse Maser I</strong></a>" - What a silly name... [If you don't get it... "afocal" means either not focused or not able to be focused.&#160; "Focused afocal" is an oxymoron.]</p>
<p>Quite a few modules have a mineral in their reprocess list with 0 units.&#160; This is not just a bug in the database; it appears in-game too.&#160; I think these are a result of the 'loot nerf' of long ago.&#160; This nerf reduced the refine amount of most meta items (I think by half) and reduced the drop rate of meta-0 items in an attempt to reduce the impact of reprocessed loot on the minerals market.&#160; For those meta-0 items that contain just 1 of a particular mineral, half of that is 1/2.&#160; This 1/2 must have been rounded down to 0, since you can't have half a unit of a mineral in Eve.</p>
<p>&#160;</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2012/02/14/eve-online-refining-anomalies">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Religious Meme: Forcing Your Tenets on Others</title>
			<link>http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others</link>
			<pubDate>Thu, 28 Oct 2010 01:45:26 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="alt">religion</category>
<category domain="main">meme</category>			<guid isPermaLink="false">52@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;One &lt;a href=&quot;http://en.wikipedia.org/wiki/Meme&quot;&gt;meme&lt;/a&gt; common to many religious groups is to try to get people who aren't in the religion to obey its rules.&amp;#160; Working from the idea that a religious person thinks his or her religion is true, it's obvious that they'd think it's good to obey the rules.&amp;#160; They think good things will happen.&amp;#160; If they want what's best for other people, they'd want them to obey the rules too.&amp;#160; The problem is that they don't seem to understand the basic flaw here: other people &lt;em&gt;don't&lt;/em&gt; believe that the religion is true (obviously, since they're not members) so they don't think these good things will happen.&lt;/p&gt;
&lt;p&gt;This is one of the most infuriating memes from an outsider's perspective and one that makes it very difficult to live side-by-side with a religious community without conflict.&lt;/p&gt;
&lt;p&gt;Examples:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/California_Proposition_8_%282008%29&quot;&gt;Proposition 8&lt;/a&gt;: The &lt;a href=&quot;http://www.protectmarriage.com/about&quot;&gt;campaign&lt;/a&gt; for California's recent law banning gay marriage was largely financed by the Mormon church.&amp;#160; But then, Mormons wouldn't marry someone of the same sex (would they?) so the law must be intended to keep other people from getting married.&amp;#160; The usual dogma that it &quot;protects&quot; marriage is spurious and only said to distract from the point.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Abstinence-only_sex_education&quot;&gt;Abstinence-only sex education&lt;/a&gt;: This one has even been enshrined into US law lately.&amp;#160; The idea that kids will be taught about sex, but &lt;em&gt;not&lt;/em&gt; taught anything about condoms, birth control, or the other practical safety-related information they need to know is promoted by many religious groups (particularly Christians, but this one is very broad-based).&amp;#160; The fact that &lt;em&gt;most &lt;/em&gt;people who eventually do get married will have had sex first regardless of what kind of sex ed they they had is the first red flag here.&amp;#160; The further research that people who only had abstinence-only sex ed are far less likely to use a condom when they do, nearly inevitably, have sex would put the final nail in the coffin if this were a science-based proposal.&amp;#160; It's not.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Blue_law&quot;&gt;Blue Laws&lt;/a&gt;: Laws denoting what you are and are not allowed to do on the holy day of one religion (usually Sundays and Christianity, respectively, in North America) are sometimes called blue laws.&amp;#160; Can you buy beer on a Sunday at your local liquor store?&amp;#160; If you're in the midwest or substantial fraction of other states, probably not.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Everybody_Draw_Mohammed_Day&quot;&gt;Pictures of Mohammed&lt;/a&gt;: One of the rules of most forms of Islam (and it is NOT a single religion by most definitions, whatever the proponents say) is that followers can't depict Mohammed.&amp;#160; The idea is to prevent idol worship by preventing the idolized person from having a physical form you can point to (which obviously worked so well...).&amp;#160; This would only be mildly strange on its own, but the sheer venom and violence shown by Muslims toward other people who depict their &quot;prophet&quot; is obviously an attempt to keep other people from disobeying their rule.&lt;/p&gt;
&lt;p&gt;Respect the Koran/Bible/Torah/&amp;lt;Insert Holy Book or Object Here&amp;gt;: Many religious people get offended at disrespect toward an object their religion reveres, regardless of who owns this object.&amp;#160; The recent &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/2010_Qur%27an-burning_controversy&quot;&gt;Everybody Burn the Koran Day&lt;/a&gt;&quot; is an example of the sheer stupidity that comes out.&amp;#160; Granted that the people behind this are idiots who were doing it for bigoted reasons, the fact remains that they were threatening to destroy their &lt;em&gt;own&lt;/em&gt; books on their &lt;em&gt;own&lt;/em&gt; property.&amp;#160; Who cares?&amp;#160; (Quite a lot of people actually, but they shouldn't.)&lt;/p&gt;
&lt;p&gt;Indoctrinating Children: Teaching your religion to credulous children falls into the same category here.&amp;#160; It may annoy some people that I point this out, but it's true.&amp;#160; Nobody is born religious; it's something that happens to them along the way.&amp;#160; This almost always starts by telling kids to obey the small rules (dress up for church, say your prayers, etc.) before they're old enough to have any sort of opinion on the matter.&lt;/p&gt;
&lt;p&gt;What's wrong with all of these?&amp;#160; They're affecting people &lt;strong&gt;other&lt;/strong&gt; than those who believe in the religious ideas that the rules came from.&amp;#160; They're forcing one group's rules onto another group.&amp;#160; That isn't the sort of thing a free society should do.&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>One <a href="http://en.wikipedia.org/wiki/Meme">meme</a> common to many religious groups is to try to get people who aren't in the religion to obey its rules.&#160; Working from the idea that a religious person thinks his or her religion is true, it's obvious that they'd think it's good to obey the rules.&#160; They think good things will happen.&#160; If they want what's best for other people, they'd want them to obey the rules too.&#160; The problem is that they don't seem to understand the basic flaw here: other people <em>don't</em> believe that the religion is true (obviously, since they're not members) so they don't think these good things will happen.</p>
<p>This is one of the most infuriating memes from an outsider's perspective and one that makes it very difficult to live side-by-side with a religious community without conflict.</p>
<p>Examples:</p>
<p><a href="http://en.wikipedia.org/wiki/California_Proposition_8_%282008%29">Proposition 8</a>: The <a href="http://www.protectmarriage.com/about">campaign</a> for California's recent law banning gay marriage was largely financed by the Mormon church.&#160; But then, Mormons wouldn't marry someone of the same sex (would they?) so the law must be intended to keep other people from getting married.&#160; The usual dogma that it "protects" marriage is spurious and only said to distract from the point.</p>
<p><a href="http://en.wikipedia.org/wiki/Abstinence-only_sex_education">Abstinence-only sex education</a>: This one has even been enshrined into US law lately.&#160; The idea that kids will be taught about sex, but <em>not</em> taught anything about condoms, birth control, or the other practical safety-related information they need to know is promoted by many religious groups (particularly Christians, but this one is very broad-based).&#160; The fact that <em>most </em>people who eventually do get married will have had sex first regardless of what kind of sex ed they they had is the first red flag here.&#160; The further research that people who only had abstinence-only sex ed are far less likely to use a condom when they do, nearly inevitably, have sex would put the final nail in the coffin if this were a science-based proposal.&#160; It's not.</p>
<p><a href="http://en.wikipedia.org/wiki/Blue_law">Blue Laws</a>: Laws denoting what you are and are not allowed to do on the holy day of one religion (usually Sundays and Christianity, respectively, in North America) are sometimes called blue laws.&#160; Can you buy beer on a Sunday at your local liquor store?&#160; If you're in the midwest or substantial fraction of other states, probably not.</p>
<p><a href="http://en.wikipedia.org/wiki/Everybody_Draw_Mohammed_Day">Pictures of Mohammed</a>: One of the rules of most forms of Islam (and it is NOT a single religion by most definitions, whatever the proponents say) is that followers can't depict Mohammed.&#160; The idea is to prevent idol worship by preventing the idolized person from having a physical form you can point to (which obviously worked so well...).&#160; This would only be mildly strange on its own, but the sheer venom and violence shown by Muslims toward other people who depict their "prophet" is obviously an attempt to keep other people from disobeying their rule.</p>
<p>Respect the Koran/Bible/Torah/&lt;Insert Holy Book or Object Here&gt;: Many religious people get offended at disrespect toward an object their religion reveres, regardless of who owns this object.&#160; The recent "<a href="http://en.wikipedia.org/wiki/2010_Qur%27an-burning_controversy">Everybody Burn the Koran Day</a>" is an example of the sheer stupidity that comes out.&#160; Granted that the people behind this are idiots who were doing it for bigoted reasons, the fact remains that they were threatening to destroy their <em>own</em> books on their <em>own</em> property.&#160; Who cares?&#160; (Quite a lot of people actually, but they shouldn't.)</p>
<p>Indoctrinating Children: Teaching your religion to credulous children falls into the same category here.&#160; It may annoy some people that I point this out, but it's true.&#160; Nobody is born religious; it's something that happens to them along the way.&#160; This almost always starts by telling kids to obey the small rules (dress up for church, say your prayers, etc.) before they're old enough to have any sort of opinion on the matter.</p>
<p>What's wrong with all of these?&#160; They're affecting people <strong>other</strong> than those who believe in the religious ideas that the rules came from.&#160; They're forcing one group's rules onto another group.&#160; That isn't the sort of thing a free society should do.</p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/10/27/religious-meme-forcing-your-tenets-on-others">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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			<title>Climategate: A Fake Scandal</title>
			<link>http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal</link>
			<pubDate>Mon, 28 Jun 2010 23:45:13 +0000</pubDate>			<dc:creator>Steven</dc:creator>
			<category domain="main">science</category>			<guid isPermaLink="false">44@http://srehn.com/blogs/</guid>
						<description>&lt;p&gt;As those who follow science news should know, it turns out that the climategate scandal was utter bunk.&amp;#160; The whole thing started when a group of climate deniers managed to steal the email logs from the &lt;a href=&quot;http://www.cru.uea.ac.uk/&quot;&gt;Climate Research Unit&lt;/a&gt; at the University of East Anglia.&amp;#160; The emails appear to have shown that the researchers had (Gasp!) an opinion about whether their research was correct or not!&amp;#160; They did not, however, show that they'd faked any research or lied about anything.&amp;#160; Anyway, the folks who stole the emails sent them around to various news &lt;a href=&quot;http://news.bbc.co.uk/panorama/hi/front_page/newsid_8758000/8758352.stm&quot;&gt;organizations&lt;/a&gt;, who obligingly blew them out of proportion and &lt;a href=&quot;http://en.wikipedia.org/wiki/Climatic_Research_Unit_email_controversy&quot;&gt;manufactured a scandal&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Currently everybody who had been accused of wrongdoing has been &lt;a href=&quot;http://www.research.psu.edu/orp/Findings_Mann_Inquiry.pdf&quot;&gt;cleared&lt;/a&gt;, and a couple of newspapers have even &lt;a href=&quot;http://www.newsweek.com/blogs/the-gaggle/2010/06/25/newspapers-retract-climategate-claims-but-damage-still-done.html&quot;&gt;admitted&lt;/a&gt; that they did wrong!&amp;#160; Unfortunately these admissions will never receive the same level of press coverage that the original &quot;scandal&quot; did, so many of those who aren't as well educated about climate change science will think that the previous nonsense proves that it's fake or something.&lt;/p&gt;
&lt;p&gt;Hat tip: &lt;a href=&quot;http://scienceblogs.com/pharyngula/2010/06/climategate_slowly_deflates.php&quot;&gt;Pharyngula&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>As those who follow science news should know, it turns out that the climategate scandal was utter bunk.&#160; The whole thing started when a group of climate deniers managed to steal the email logs from the <a href="http://www.cru.uea.ac.uk/">Climate Research Unit</a> at the University of East Anglia.&#160; The emails appear to have shown that the researchers had (Gasp!) an opinion about whether their research was correct or not!&#160; They did not, however, show that they'd faked any research or lied about anything.&#160; Anyway, the folks who stole the emails sent them around to various news <a href="http://news.bbc.co.uk/panorama/hi/front_page/newsid_8758000/8758352.stm">organizations</a>, who obligingly blew them out of proportion and <a href="http://en.wikipedia.org/wiki/Climatic_Research_Unit_email_controversy">manufactured a scandal</a>.</p>
<p>Currently everybody who had been accused of wrongdoing has been <a href="http://www.research.psu.edu/orp/Findings_Mann_Inquiry.pdf">cleared</a>, and a couple of newspapers have even <a href="http://www.newsweek.com/blogs/the-gaggle/2010/06/25/newspapers-retract-climategate-claims-but-damage-still-done.html">admitted</a> that they did wrong!&#160; Unfortunately these admissions will never receive the same level of press coverage that the original "scandal" did, so many of those who aren't as well educated about climate change science will think that the previous nonsense proves that it's fake or something.</p>
<p>Hat tip: <a href="http://scienceblogs.com/pharyngula/2010/06/climategate_slowly_deflates.php">Pharyngula</a></p><div class="item_footer"><p><small><a href="http://srehn.com/blogs/index.php/2010/06/28/climategate-a-fake-scandal">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
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